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#291
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Now, Capt, there is no need to go the "sour grapes" way already. You're obviously passionate about the P-38 and everything pertaining to it, but that doesn't mean DT has to and is going to jump just at your request. You see there are thousands of people with thousands of ideas what can and should be corrected in which way - which translates into thousands of folks pulling DT's attention into thousands of directions. And we @ DT are damned already because we can't please them all. Does that mean we're ignorant or that we don't care about accuracy? No, most certainly not.
I, for example, am glad that I can't code worth a damn so I do not envy the FM and coding guys one bit. ![]() |
#292
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#293
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Don't know if this has been proposed before, but would it be possible to make the P-51 fuselage fuel tank a Weapon Loadout option? Sort of as a stop-gap for the P-51 CoG issues, until the SoW engine is done.
As I understand it, one of the reasons the P-51 is spiny is because the 85 gallon fuselage tank was installed without any counter balance to it, and adversely impacted the loaded CoG because of it. Typically pilots would drain it before moving on to the drop tanks, but limitations in the Il-2 engine prevent fuel tanks from having independent CoG effects or complex CoG effects. The idea is have one CoG mapping for the P-51 with the 85 gallon tank starting full, and have a second CoG mapping for when the 85 gallon tank starts empty, on control which one is in use the same way the 109 field mod kits are currently handled. You do start to run into the exponential loadout issue the late war German, but the P-51's only have four loadouts apiece currently. The real question is, how hard a fix is it? Is this something that's deeply buried in the flight model, and can a loadout flag even change something like that? Is this a five-lines-of-code sort of change, or a suicide-watch-on-the-dev-team sort of change? Harry Voyager I almost hesitate to even propose this: it just feels like something that is far less simple than it seems on the surface. Last edited by Voyager; 09-26-2009 at 07:46 AM. |
#294
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For the rest of the crowd, whining doesn't help, only well documented and researched problems will be taken into consideration for fix. FC
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#295
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Something that REALLY bothers me from IL2 is the score system. It doesn't really encourage teamplay when playing in multiplayer. Is there a way to fix that?. By this I mean allowing, for example, to get the kill points to all the players that hit a shot down plane during the last minute before crashing or something like that... just to keep it fair. It's so annoying to be hitting a bomber having it almost done, and watch another guy come put the last 2 bullets on him and you end up screwed, after you did all the work, and of course, the kill stealers... who just put the 1 single bullet on a plane that's already falling down in flames.
Hopefully there is a solution to all this. ![]() |
#296
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Holy frakking cow! I am very happy! and you guys have really made lots and lots of pilots very very happy giving them hope! (actually Oleg did do some work, but came up short...) he abondonded us on these issues, after he mostly fixed the wings breaking at 425 mph.. and a small bit of 50 cal sync changing....
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ASUS P8Z68 V Pro Gen3 Intel i53570K 3.40 GHZ G.Skill F3-17000CL9-8GBXM EVGA Nvidia GTX 680 Video Graphics ard WD Black WD1002FAAEX 1TB Cooler Master HAF 922 Corsair Enthusiast Series TX650 V2 650W 46" Samsung LCD HDTV Win8 x64 Last edited by ramstein; 09-26-2009 at 09:37 AM. |
#297
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Before I start.
Im very grateful to TD for getting v409m finished and appreciate all the hard work done by its members But. Im stunned at the ignorance shown here, I thought we had an opportunity to use the modders in a positive way but it looks like they have an agenda that's not as transparent as it seems. Ignoring and quite frankly ridiculing suggestions and comments made in a genuine way is quite frankly depressing, I had hoped we were getting a mature team of modders taking IL2 1946 seriously. If it looks like the most talked about problems over the last 5 years of IL2 are simply cast aside and regarded as whining then its an opportunity greatly missed by TD and will be a mistake to their future credibility. I'm finished with this thread and totally disappointed with the attitude shown here. Edit below Now no matter what you do with the P51 until it flies like a Spitfire has Fw190 armament and Panzer armour you will be for ever making adjustments to it. Last edited by KG26_Alpha; 09-26-2009 at 01:33 PM. |
#298
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Alpha - With all due respect but I have read no "genuine" suggestions but rather general statements about feelings, experiences and "things long known" ... So what is exactly the problem? Giving the "disease" a name and listing its symptoms is preliminary to finding a "cure". But seriously - pointing at a five-year old 35-page thread with just "All you need is in there" is about as genuine and productive as folding a paper plane and trying to sell it to your country's air force as new multi-role combat aircraft.
![]() Bottom line is DT isn't Maddox Games, we didn't write this engine. If you didn't expect miracles from Oleg's team then don't expect them from us. If you perceive something as broken then prepare your request thoroughly: name the problem, describe it as thoroughly as possible, add serious documentation on the issue. And no 5-year old 35-page threads form the Zoo don't count here. ![]() |
#299
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FW fuel leak: It leaks like no other - period. It's not an occasional "Oh look it leaked entirely" it's consistent leaking where you loose entire fuel load in a matter of a minute or two and it happens EXTREMELY often!
FW controls issue - it's really not an exception, I've loosed all three controls in many planes, the issue are the hitboxes and as we know it's a simple limitation, for me it's pretty much the same if you loose your elevator or all 3 controls, either way I'm hitting the silk so I don't see anything to fix here really... 50cal weapon accuracy - it's hard to for me to understand what exactly people want with this - guided bullets? Let's look at history, the 50cal's were probably changed more often than anything in the game, I saw all those threads and I also remember they were changed several times by popular demand, and even changed back to previous state by using the same reason - inaccuracy, after so much BS surrounding this matter one can't really say what is accurate and what is not ![]() P-51 CoG - with full fuel the thing was nearly dangerous to fly even as per the manual, I hope changes wont make a trainer class aircraft of it at 100% of fuel okay? |
#300
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I think everyone is excited about the possibilities of competent developers taking a turn with IL2 and fixing,fixing,fixing.
It maybe frustrating to you after you vent your frustrations,etc. and the developer seems to be giving you the brush off. This is just the beginning of the improvements to Il2, which are forthcoming. Facts are, historically the Ubi boards were constantly in a flux over all manner of things people wanted fixed and were very vocal about those fixes. Builidng a CFS is no small task, and with all the aircraft and graphic additions to preserve interest in the sim the developer just looked away on many issues. People want more stuff, and that is the real issue. If users would just back off all the constant barrage of requests for a new aircraft, object,etc. and let the developer work steadily work through issues with what we have... that would be a best course of action. My gosh, we are a spoiled lot. Go over to BOB II WOV and there are only a handful of flyable planes and they are constantly tweaking those few aircraft FM and DM. In IL2 we have how many flyable aircraft, and how much time and human resources are available to spend on all the various aircarft models? I've so often thought why doesn't Oleg stop with all the new stuff and work with what he's got. Don't get me wrong, I think Oleg and his team have done alot with FM and DM issues. Yet, they haven't worked through all the fixes a myriad of users continue to turn up. As I recall, I built missions and campaigns on the Kuban map for appx 2years and that was all I did. That was back in the Forgotten Battles days, and I never left the Kuban for over 2 years of IL2 enjoyment. There has always been so much in this sim to keep renewing interest. Arguing with the DT about a zillion fixes you think necessary maybe early, afterall we don't even have their first patch release. Incremental changes in the IL2 will be the way to go, fixing stuff that has priority should be the way to go at it. I always hated the big frame bars in the 190 and my thoughts were shared by many at Ubizoo, but Oleg was set on those bars. LOL I'm for talking about things that DT can do, but I sure think at this point we should give them the latitude to work on the issues we bring up they are interested to fix. IMO, arguing with the DT, not a good thing. We need to give them encouragement. Afterall, most of users have written off the IL2 and had no hopes for it, at least on an approved basis. |
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