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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Ok, now I have a request myself.
After having spent a fair amount of time with the loadouts and ordnance models in-game, I can only come to one conclusion: "Chaos" There are tons of weird reuses of meshes that need sorting. The FAB-50 is a 100lb for the US or a 50kg for the Italians. The torpedoes are shared through out nations and mixed on different planes. 75% of all the other ordnance objects are plain wrong in shape, size and positioning on the plane or inside the bomb bay. Please, get this in order. |
#2
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Have you thought about submitting your ordnance meshes to TD, Zorin, they're excellent?
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#3
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Hello Zorin,
I can tell you right now that we won't spend time on remodelling the loadouts. I know you have done an extensive work on it and I don't doubt they are historically correct. The problem is (and I have told you this before over PM) that your work is overdone and out of the tech. specs even for SoW engine. If you are willing to reduce the polycount of your models to a more acceptable levelm, we can discuss it further. That's all I can suggest.
__________________
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#4
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All I know is that ten-thousands of people use my MODs and not a single one has complained about them slowing down their game, reducing their frame rates or any other form of impairment in game play. Therefor I have no reason to start at point blank again to produce a product of lesser quality. |
#5
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Well. if u think the tech specs makes "your" work low quality, u can allways submitt it to MS.
They dont seem to worrie much about poly counts. (I think they WOULD worrie about copyright issues though) I mean, why on earth would u listen to somone with full access to the game code. jeeze. Sillyness aside. The man is TELLING u the specs for work implemented in the game, and u argue with him? Last edited by Baron; 12-01-2009 at 10:12 PM. |
#6
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You are missing the point here. It has never been about being a know it all. My work has proven its validity and therefor gives no reason to question its suitability for the game. If, during the extensive testing, there would have been a single sign of impairment in game play, I would have adopted, but as that wasn't the case I had no reason. |
#7
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Sry, edited my post before i saw your reply, got said what i needed to say (blow of steam) Point beeing: u know what i takes to get your work implemented in the game, take it or leave it. Simple. If they change thire minds about tech specs/poly counts, im sure they will let u know. ![]() Last edited by Baron; 12-01-2009 at 10:19 PM. |
#8
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#9
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Oleg generally gets it right. But on this issue he is wrong. The mod community has done a tremendous amount for the game. They have done MANY things we were told were impossible to be implemented. Why ? cause Oleg was unwilling to push high poly - so as to keep the game playable on base systems. His choice - but not the right one for many vpilots. I urge ALL modelers and coders to reject low poly restrictions. I keep hearing about Cinematic or HD quality sim. Well my response is that it won't be built on 15 inch monitors ![]() Stop coding for 2004 systems. |
#10
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For official patches no work will be accepted if it doesn't fit technical requirements for Il2. It's very simple really, out of specs=out of the game and this rule is not going to change.
__________________
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