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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-28-2009, 11:00 PM
BadAim BadAim is offline
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I would like to remind my soft western comrades, that these are Russians, and as such don't require such cushy appointments as us effete Europeans and North Americans. Don't worry guys, they will do just as good a job with whatever they get, because they're tough.
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Old 11-29-2009, 12:54 AM
Old_Canuck
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Originally Posted by BadAim View Post
I would like to remind my soft western comrades, that these are Russians, and as such don't require such cushy appointments as us effete Europeans and North Americans. Don't worry guys, they will do just as good a job with whatever they get, because they're tough.

Well said, BadAim. They've got talent too. Real talent can express itself through the crudest mediums but all the expensive hardware in the world doesn't make an artist out of a mere scientist. To save you nit-pickers the trouble, I checked it out and the word "scientist" is indeed the antonym of "artist."

Thanks for introducing us to the team Luthier. Oleg it's good to see back again.

My question is this. Was Oleg or any of the 1c crew flying on the Russian team that won the USL championship last season?
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  #3  
Old 11-29-2009, 01:41 AM
mark@1C mark@1C is offline
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Well,in a sense,as we all know,"russian" means "low cost,but high performance"
but,it is still a question for me,
I think,broadly speaking,Meddox Team is an international one(just like many other studios)?Not a purely russian one?

Last edited by mark@1C; 11-29-2009 at 01:44 AM.
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  #4  
Old 11-29-2009, 01:55 AM
AdMan AdMan is offline
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Quote:
Originally Posted by BadAim View Post
I would like to remind my soft western comrades, that these are Russians, and as such don't require such cushy appointments as us effete Europeans and North Americans. Don't worry guys, they will do just as good a job with whatever they get, because they're tough.
Well said, really the office looks just how I had imagined it, a little run down and post-communist-ish.

Just don't let the authorities find out about your capitalist operation...at least not before the release date
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  #5  
Old 11-28-2009, 08:24 PM
Insuber Insuber is offline
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Originally Posted by mark@1C View Post
I think the key question is not Will their SOW be capable of,but Will our PC/Cable speed/and so on be capable of...
With varieties of player's gaming enviroment,it is still a big question for both programmer and player...
As you can see below,there are still questions like "What kind of a rig can run IL-2 with full details and high fps? " currently...
I haven't played that WoV.But I guess those huge mass are suely with non-AI.Doing a massive calculation really exhaust a poor PC,not to mention doing it online with a real time feedback needed...
but,
maybe there's still a little hope that they can do some improvements...Considering doing a truly realistic FM/atmosphere/and so on is already a hard work,and many fans need a Pilot in......
It seems that I tune the topic to a pessimistic one...God...

When we are talking about Massive,we are talking about Matrix..

Mark, the huge masses of BOB WOV are AI only, as that game cannot be played online. Moreover AFAIK IL2 cannot handle a lot of planes even with today's PCs, 100x more powerful than the ones we had back in 2001 ... so my question has exactly the sense that it appears to have.

Regards,
Insuber
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  #6  
Old 11-29-2009, 08:03 AM
mark@1C mark@1C is offline
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Originally Posted by Insuber View Post
Mark, the huge masses of BOB WOV are AI only, as that game cannot be played online.
Well,it's my fault for not having expressed it clearly.A non-AI in my words here means a simple one...sorry for that..
But still the question,
There's no doubt that nowadays PCs are more powerful than before according to Moore's Law.
However,not only the performance of PC itself,but the whole requirement of player's experience(as I mentioned in the reply,realistic FM/DM,atmosphere,and so on) is rising as well.
Considering both of them,there is almost no change,I think...
for example,how can it do a wonderful AI formation with different types of planes(Bombers and Fighters) in different altitudes with real time atmosphere engine available...(Every time,when encountering enemies in IL-2,the AI formation will become awful...B-29 descend their altitude to 2000ft or below incredibly...and then,there will be some direct self-crash,after the whole AI formation having finished a turn at such a low altitude...)
Many things need to be considered,so it's still a dream for me to have a massive formation...
not to mention a massive Vs a massive and make it online...
But,considering what a MMORPG can do,maybe a Flight Sim can do it in its Online-Mode as well.

regards

Last edited by mark@1C; 11-30-2009 at 08:43 AM.
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  #7  
Old 11-29-2009, 09:32 AM
Feuerfalke Feuerfalke is offline
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Just that the MMORPG is rarely as detailed as a flightsim.

Either you have a MMORPG that is focused on multiplayer experience like WOW, which looks pretty ugly or you have a limited scale like Warhammer or you have great graphics like Age of Conan but crappy gameplay and critical FPS drops with more players interacting.

Besides that, I'd like to mention that the 700 aircraft mentioned were not engaged in one single dogfight, but in raiding dozens of targets along all southern England. So it's not necessary to plot 700 aircraft + 700 interceptors in real time.
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  #8  
Old 11-29-2009, 10:36 AM
mark@1C mark@1C is offline
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Originally Posted by Feuerfalke View Post
....WOW, which looks pretty ugly....
It touches me!Your words.
You know many of my friends like WOW's character design...
Well,I prefer AION's and LineageII's,and features like these...

Last edited by mark@1C; 11-29-2009 at 10:54 AM.
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  #9  
Old 11-29-2009, 02:23 PM
Insuber Insuber is offline
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Originally Posted by Feuerfalke View Post

Besides that, I'd like to mention that the 700 aircraft mentioned were not engaged in one single dogfight, but in raiding dozens of targets along all southern England. So it's not necessary to plot 700 aircraft + 700 interceptors in real time.

Generally true, but concentrations of several hundreds of German planes on the same target are an historical fact. One for all, in the famous raid on London of Sep 7th, 348 Heinkels, Dorniers and Junkers and 617 German fighters came over London, starting in the afternoon. If I remember correctly Brian Kingcome's words, the German planes "stretched across the sky for one hundred miles". In reality the attack wave was 20 miles wide and 40 miles long, covering 800 sq. miles of sky...
So, if you want to recreate that very day, you have indeed to plot 950+ Geman planes flowing from 5 pm to 4 am, plus some Hurricane and Spitfire squadrons of course.

Another example, sadly famous, was the night of 14-15 september, when some 500 bombers bombed Coventry.

More in general, waves of some hundreds of bombers an fighters on the same target were quite frequent during the Battle of Britain. That's the reason of my question, because I see coming a "mini-BoB" with 20 or 30 planes for each side, either due to H/W limitations or for game engine ones.

Regards,
Insuber

Last edited by Insuber; 11-29-2009 at 02:33 PM.
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  #10  
Old 11-29-2009, 02:42 PM
CRO_Adriatic CRO_Adriatic is offline
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It is really nice to se people, and how do they work for this sim
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