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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 10-26-2009, 07:36 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by csThor View Post
Can't help but being biased - any pics of the 109? A nice large cockpit shot perhaps? I'm in need of a new desktop background.

Oh BTW Oleg - you have mail.
Soon. Currently we are inserting it in engine. Not all gauges are working yet...
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  #182  
Old 10-26-2009, 07:39 AM
Majo Majo is offline
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Where is the war?
Where is the storm?
Why there is no soul in this game and looks like any other 5 years old directX game?

With over 80% of the game finished...

I am trying really hard to avoid any sarcastic comments about the "teletubbies",
the "middle earth" and so on...

Regards,
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  #183  
Old 10-26-2009, 07:46 AM
Baron Baron is offline
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Thank u very much Oleg.

The shot of the Bf 110 is the best yet (not counting spit cockpit, curved roads, clouds, etc etc.) with the sun glare and sun shining through the cockpit.

Very nice, and keep em coming.



Btw. I remember Luthier said he could post the fps count u had on the 2 pc u used to take the screenshots but he wouldnt, for obviouse reasons. By all means feel free to pm them just to me, ill keep em safe.

Last edited by Baron; 10-26-2009 at 07:49 AM.
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  #184  
Old 10-26-2009, 07:46 AM
HFC_Dolphin HFC_Dolphin is offline
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I know it has nothing to do with screenshots, but anyway worths asking:
Is the Damage Model ready?
And, will it be complicated so we can "feel" various different "difficult" cases in getting back home when hit?

Thanks,
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  #185  
Old 10-26-2009, 07:54 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Oleg Maddox View Post

The water is traspatent. From underwater you may see something.
Does this include water rising over our canopy when we have ditched our plane in the channel?

Thanks for the screen shots, comments and all the effort you have been putting into this sim.

Last edited by Skoshi Tiger; 10-26-2009 at 07:56 AM.
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  #186  
Old 10-26-2009, 07:58 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Majo View Post
Where is the war?
Where is the storm?
Why there is no soul in this game and looks like any other 5 years old directX game?

With over 80% of the game finished...

I am trying really hard to avoid any sarcastic comments about the "teletubbies",
the "middle earth" and so on...

Regards,
Another one "specialist"....
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  #187  
Old 10-26-2009, 07:59 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Oleg Maddox View Post
NEW LCD types are not too saturated... real thing is that old LCD was out of neccessary range for saturation and deep of colors
Its why we now look to some old digital photos as it is so suturated on new LCD....
Author of such shots tried to saturate on old LCD... then we get now resul of too saturated colors and some time contrast on moder LCD that have more right range of all these things.
Yes, this is true if photos aren't color managed and displays aren't calibrated and profiled. The same goes for games. If game is not color managed and you tune colors on monitor which color space coincides with sRGB, you will at least get over saturated colors on ARGB (Adobe RGB monitor). This is because simple RGB values does not mean any particular color until color profile is applied. If no color profile is applied (a.k.a. no color management), then RGB values are mapped directly to color space of used device. Different devices (i.e. displays) has different native color spaces, so you will see different color reproduction on different devices without color management. Most LCD displays coincides with sRGB color space, however never larger displays (24''+) often have wider color space (i.e. ARGB). I own one and see correct colors in color managed applications, but not in games. For example, in IL2 I see too green grass, too red tracers, because it was tuned for sRGB display. It is not just "too", but sometimes it is "neon" like colors. If IL2 was color managed, I would see correct colors as they are seen on sRGB display. Would be great if SoW was color managed.

EDIT: As I said before, OpenGL has some extension for color management, but I don't know if something like this exists for DirectX. Anyway, it should be possible to tune colors on calibrated sRGB display and then make game to read color profile of display on startup and alter color curve (gamma ramp in DirectX?) by using information in that profile.

Last edited by ZaltysZ; 10-26-2009 at 08:18 AM.
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  #188  
Old 10-26-2009, 08:00 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Does this include water rising over our canopy when we have ditched our plane in the channel?

Thanks for the screen shots, comments and all the effort you have been putting into this sim.
Maybe. At the moment cant say you. If to make it cool there it should repeat all frames of all cocpits/canopies in the game. that is really great work to make such animation for each aricraft. In short - don't know currently

Last edited by Oleg Maddox; 10-26-2009 at 08:49 AM.
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  #189  
Old 10-26-2009, 08:23 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
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Cool

will there be explosions, electric fires, sparks inside the cockpit when hit?
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  #190  
Old 10-26-2009, 08:25 AM
Tree_UK
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<Red Card for Nearmiss> your Shrek joke went down well with Oleg.
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