Quote:
Originally Posted by Igo kyu
1. I liked the text on the aircraft, but the overall paintwork looked too glossy to me, they ought to be somewhat matt. The matt paint on some plastic models probably overdoes the mattness, but the purpose is camouflage, shiny is usually wrong for camouflage.
2. I didn't like the way the cliffs ended just before sea level, when there is a beach below a cliff often the beach extends quite a long way out to sea at low tide, and the sea washes the cliff face at high tide. Tides around the UK vary from place to place between 1 or 2 metres up to 12 metres difference in water height between high and low tide, and even then, "spring" tides are much higher than neap tides (12 metres is a spring tide, with a neap tide at that place being around 7 metres high ( with the relative low being about 4 metres high (for a difference of about 3 metres))).
I look forward to the release of SoW, I suspect the decision to drop OpenGL is a good one.
|
1. If you was watching the old DVD-video in the pack of 1946 release with two DVDs then you should remeber that we have unique technology: weathering of aircraft. The aricraft arriviong from manufacture is new... then in time - old with weatherd surface, matt, without paint in some places, etc...
The technology we have in some items never used in any game before.
We will begin to sho such thing when it will be ready and tuned. But at the moment all aircraft will be new and without markings (that also would be weathering in time)
2. There is the beach, like you tell. I selected the point of view especially very low... until we will finish the smooth transition between too different textures. Because some would tell that is isn't so nice

.
The water is traspatent. From underwater you may see something.