Quote:
Originally Posted by ZaltysZ
It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.
Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
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NEW LCD types are not too saturated... real thing is that old LCD was out of neccessary range for saturation and deep of colors
Its why we now look to some old digital photos as it is so suturated on new LCD....
Author of such shots tried to saturate on old LCD... then we get now resul of too saturated colors and some time contrast on moder LCD that have more right range of all these things.