Quote:
Originally Posted by gaunt1
More than 270.000 polygons, looks incredibly detailed and only 160 USD!
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Can he make it with less, then 10 000 triangles without any loss of visual quality? Can he make it exactly to the tech.specs, so it would export in the game engine smoothly? Does he knows what LODs are?
No? That's the point. And this is just a few of a lot more "can he...?" questions. High-polygon modeling of a random subject is a completely different thing, then making a low-polygon model of a specific subject according to a strict technical requirements and high accuracy to the RL prototype.
He-177 cockpit models (7 work stations, if I am not mistaken) made to the "IL-2" game standards would require about 160-200 men-hours per each cockpit model. What is a cost of 1 work hour in your country? How much 7x160 would cost then? Do you still think, this guy is greedy?