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  #61  
Old 03-01-2013, 11:35 AM
gaunt1 gaunt1 is offline
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Originally Posted by SaQSoN View Post
So, you say, 3500 USD for 1120 hours of work is too greedy?! Tell me again, how much is 1 hour of work costs in your country?


Im not interested in minimum wages in the US. Im from India, here people arent as rich as you. And I dont know how do you know how much time it takes to model a cockpit.
But enough of this.
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  #62  
Old 03-01-2013, 11:50 AM
ECV56_Guevara ECV56_Guevara is offline
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Originally Posted by gaunt1 View Post
And I dont know how do you know how much time it takes to model a cockpit.
But enough of this.

Gaunt.....He knows because he modelled many things that are already in Il-2 ....
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  #63  
Old 03-01-2013, 02:08 PM
SaQSoN SaQSoN is offline
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Originally Posted by gaunt1 View Post
Im not interested in minimum wages in the US. Im from India, here people arent as rich as you.
I am not from US either. But I don't see, why I, or anybody else should be paid hundreds of times less, then somebody in US for the same amount and quality of work. The reason, why I posted US minimum wages is because majority of entertainment software consumers are in the US, Japan and Western Europe.

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Originally Posted by gaunt1 View Post
And I dont know how do you know how much time it takes to model a cockpit.
From my personal first-hand experience. Building cockpits and other models for IL-2 game series since 2004.

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Originally Posted by gaunt1 View Post
But enough of this.
Whatever.

Last edited by SaQSoN; 03-01-2013 at 02:10 PM.
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  #64  
Old 03-02-2013, 09:41 AM
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Macwan Macwan is offline
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Originally Posted by gaunt1 View Post
Im not interested in minimum wages in the US. Im from India, here people arent as rich as you. And I dont know how do you know how much time it takes to model a cockpit.
But enough of this.
Ahah, we should set a reference salary per country. Then consider movements of currencies and local inflation, plus incentive policies (both private and corporate) and we should be able to say 'how much for a plane in IL2'.
Any volunteers ?

Otherwise we can also listen to pro modelers experience, and employers policy, actually.
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  #65  
Old 03-03-2013, 10:51 PM
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Liz Lemon Liz Lemon is offline
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Originally Posted by SaQSoN View Post
He-177 cockpit models (7 work stations, if I am not mistaken) made to the "IL-2" game standards would require about 160-200 men-hours per each cockpit model. What is a cost of 1 work hour in your country? How much 7x160 would cost then? Do you still think, this guy is greedy?
When you say it takes 160-200 man hours for a pit in a 177, what does that mean; Just the 3d model, or the textures as well? Is animation included?
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  #66  
Old 03-03-2013, 10:58 PM
IceFire IceFire is offline
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Quote:
Originally Posted by gaunt1 View Post
Im not interested in minimum wages in the US. Im from India, here people arent as rich as you. And I dont know how do you know how much time it takes to model a cockpit.
But enough of this.
SaQSoN is not a minor contributor to the IL-2 series BTW... the guy knows his stuff. If he says it'll take X amount of time to do then it most certainly is the case.
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  #67  
Old 03-04-2013, 04:27 AM
SaQSoN SaQSoN is offline
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Originally Posted by Liz Lemon View Post
When you say it takes 160-200 man hours for a pit in a 177, what does that mean; Just the 3d model, or the textures as well? Is animation included?
It's modeling, texturing and engine conversion. Animation in IL-2 game is done via Java programing by rotating/moving respective parts around/along preset axles (which were set by a modeler) in a game's 3D world. So, animation is is not modeler's work in this game, so it wasn't included.

Also, it should be noted, that this is not just a simple modeling and painting textures. Since in many cases the references are scarce, some parts are often missing, or damaged on a reference pictures, etc., modeler would have to conduct a lots of research work, while building a model of a historical object. Which requires at least some knowledge of technology and structural design of such RL object.

Last edited by SaQSoN; 03-04-2013 at 04:34 AM.
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  #68  
Old 04-10-2013, 01:56 AM
Buster_Dee Buster_Dee is offline
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I don't think high-poly models are over-priced for the work that goes into them, but I do question their usefulness. And, just because they are pretty does not always mean they are well-researched. Still, I guess it doesn't hurt to test the waters.
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  #69  
Old 04-10-2013, 07:44 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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In fact, all of the models in IL-2 are low-poly (comparibly). And that would be reasonable for the whole game industry.
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