Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #38  
Old 12-13-2012, 11:36 AM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default

Clickable cockpits sounds nice in theory, just like in FSX... but excuse me while I go puke... It was too fiddly for me and I'd rather use my HOTAS, and other external controllers & touch screens than trying to fly, watch for enemy, dogfight and click the cockpit... sorry it just doesnt make sense... especially in a dogfight simulator. FSX barely got away with making it usable and DCS series... well..

If you like it, more power to you, but I will be happy using my X52 Pro's numerous programmable features with a G13 gaming keypad and iPad touch screen.

BTW you do know that Jason said 777 is working on the next iteration of their graphics engine to bring it up to DX11 and 64bit OS.

More here on the graphics engine
http://www.cleared-to-engage.com/cat...777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"

Last edited by FS~Phat; 12-13-2012 at 12:03 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.