Quote:
Originally Posted by AbortedMan
Of course, I'm not disputing that [redacted], but there are much more higher priority things that the devs should fix first, like 109s flight models and how they seemingly snap into a flat spin upon any abrupt maneuver (I was denied 3 separate dogfights today by 109s going into the drink due to spins upon moving to engage, would have rather actually had a dogfight instead of watching them plummet to the ground.), Hurricanes not starting, launcher crashes, etc. When a players game crashes as he's lining up a kill, or a 109 pilot flails wildly into the ocean as a result of a minor elevator adjustment I'm sure the last thing going through their mind is, "Gee, I wish they'd fix these trees!"
Let's cheer for critical gameplay fixes *first*, then trees, clouds, reflections, tracers, etc.
EDIT: oh and by the way, on the contrary, no one has "rights" to the "complete package." If 1C said tomorrow, "the game now includes nothing but models and no textures...just flat colors" and uploaded a patch to the official steam version that enforced that statement, there is nothing you can do as you do not have "rights" to anything 1C creates, only a license to play what they offer. Just sayin'.
|
There is no point to a "historically accurate " flight sim without an intensely immersive experience. if you have to illiminate the features ( clouds, trees, grass, shadows etc.) to actually " fly " the aircraft ,this certainly does not qualify as the " next generation" flight sim. The fact that we have neither accurately represented flying environment nor smooth uninterupted game play 16 months from COD's release is the issue.
An historically accurate flight model for a particular aircraft is never a settled issue.