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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#10
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109 is not easy. Never said that. 109 has great potential above that of Ia and Hurri. I shoot down my share of 109s, but usually not the ones flown by competent pilots. And the 109 view on your six is significantly better, at least in my opinion. The rear armour slants backwards leaving you much better high six viewing. The hurricane rear view is a big steel wall that makes checking your own six nearly useless. I'd use the mirror but...exactly. The biggest part of my frustration comes from blue pilots saying 'it's not hard, fly to your strengths, and the fight is equal'. Yes, absolutely. If I fly at 15k ft and dive only on targets that I have an advantage over, I will kill and not be killed for quite a while. This will not give me much action though. It will also leave all the ground targets undefended. Flying to the strengths of the Red aircraft basically leaves our targets open for business to attacking bombers. Engaging a 109 co-alt is almost always a death wish. Running from a 109 co-alt is a death wish. Diving from a 109 co-alt is a death wish. You need the height. Baring that, you hope for a head on pass that doesn't kill you...wait, he's got nearly 0 convergence and cannon rounds. ARG! It's very difficult if you've not followed good procedure and done your homework on when and where to engage. That's GREAT! I love that it's like that. But it's FRUSTRATING because that method of play means Red will lose the map. Until bombers attacking the targets start flying in at 10k+, Red will continue to mostly be bait for 109s. Unless you don't care about winning or losing the map, which some people don't - they just want to get in and kill hun. We win sometimes, but only when we're lucky enough to have dedicated bomber pilots like Tonka or Torian flying red and systematically throwing blenheims at the charnel house that is France. To be clear, I don't think the real problem here is flight models or what have you. I think the problem is that the mission setup on ATAG forces Red players who want to play for the mission to fly to their weaknesses and not their strengths and more often than not it results in being shot down. The only thing we could really try, I think, to level things up is to start bombing from altitude, but with maybe two blenheims at a time trying to put it in the pickle barrel, I think that would take more time to hit the targets than there is time in the mission. So when I get frustrated or pissed off about blues bragging upon winning a map its because they've already got Red by the short and curlys the moment the map starts. I've seen plenty of skill in dogfights. I've yet to see skill win the map. It's either luck or time.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 03-28-2012 at 11:01 PM. |
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