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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 01-27-2012, 06:16 PM
Ataros Ataros is offline
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Quote:
Originally Posted by pupo162 View Post
Quote:
Originally Posted by Ataros View Post
You and other complainers must have a different game version than this guy has. This is real online gameplay footage on ATAG server that proves that the game is in a playable condition with recent patches installed via Steam (unless you have a pirated version).
http://www.youtube.com/user/Semashko27/videos
If someone states the opposite please provide a proof as solid and evident as this one.
Are you kidding me? those videos have some preatty bad stutteting. not as bad as mine, but enough to be considered "bad gameplay". i was expecting that kind of stutteirng in a mid/low range pc like mine. not in a top gen pc like mr X has.
No kidding. These videos prove that the game is in a playable condition unlike some others say. He would not play online 4-6 days a week if the game would not be playable.

"Not in a playable condition" and "stutteting enough to be considered "bad gameplay"" are different things aren't they?

Then even if it is a "bad gameplay" for you at the same time it is not a "bad gameplay" for 2000+ people listed on the ATAG statistics page http://theairtacticalassaultgroup.com/forum/content.php
All these people are not forced or paid to play there and do so only because they have "good gameplay" and therefore not shelved the game.

These are 2 links to some factual proof. People who emotionally complain here do not need any facts they need to share emotions to feel better. I can perfectly understand their frustration and feeling pity if their PC can handle only 2+ years old RoF and ArmA2 (speaking of sims) or low-detail/low-visibility distance/small maps BF3 which is console oriented in the 1st place. But I can not understand why they are too lazy to optimise their systems (or upgrade if absolutely necessary - 2.6GHz is no go btw) to go online and have the same fun now while the devs are slowly working on patches.

However I just had an idea why it happens. I guess the "old men" from Il-2 time became too mature to go through all this system optimisation, etc. which they did 10 years ago (I was flying in 16bit(!) colour 1024x960 with mip-map and texture settings on low in drivers to get 25-35 fps lol. Anyone remembers that there was 16bit colour setting in Il-2 instead of normal 32bit? ) The younger audience is not prepared to put any effort into their system often too as they got used to consoles. They will never know how much fun it was to make MSFS run without stutters 10 or 7 years ago form a RAM-Drive )) Tweaking was always needed with sims: Warbirds, MSFS, Il-2, ArmA1, ArmA2, RoF on release date, etc., etc., and the reason is usually a huge visibility distance multiplied by details level.

I hope moderators will continue their good job of separating facts from emotions and lies. The latest is prohibited by forum rules btw

Last edited by Ataros; 01-27-2012 at 06:21 PM.
 


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