Quote:
Originally Posted by KG26_Alpha
Triple buffering is in the default Nvidia panel above Vsync no need to add any other programs.
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This one works for OpenGL games only IIRC. This could have changed though as I did not use NV recently.
Quote:
Enabling Triple Buffering for OpenGL-based games such as Doom 3, Quake 4, Prey or Enemy Territory: Quake Wars is very simple - go to your graphics card's control panel and enable it from there. However this won't work for enabling Triple Buffering in Direct3D-based games, which are the bulk of modern games. Instead, you will need to use a utility called Direct3D Overrider (D3DOverrider) which comes with free RivaTuner utility.
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http://www.tweakguides.com/Graphics_10.html
Many reports of "terrible fps" are caused by not switching it On imho having vsynk On.
On my ATI card I have 30 fps with triple buffering off and 40-50 fps if it is on. I force it via creating a game profile for CloD in ATI Tray Tools.
I guess this allows my card to be 98-100% loaded according to a monitor when many others report 70% load only.
PS. Moreover I noticed if vsynk is switched on
both in game
and in drivers it results in further fps reduction because of some conflict. I prefer to run the game with vsync off recently to get rid of all these limitations altogether and stop screen tearing by reducing graphics settings, overclocking and other system optimisations.