Quote:
Originally Posted by csThor
Quite honestly after reading countless times that this or that object (3rd Party, remember) in 1946 fails to meet the specifications or goes far beyond the specifications I no longer believe that even buildings are easy to model. Or maybe it's just not easy to overcome the laziness of one's weaker self and adhere to specifications. I don't know.
Tanks, vehicles and ships (especially them) are even worse since they're technically intricate and - in CloD - need a high level of details to match what is already there in the game.
I am not arguing against people trying their luck, I am arguing against people thinking that creating any objects for CloD will be an easy undertaking.
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You give someone a poly/texture size limit and some general outlines and requirements and you can have a hundred buildings submitted in a week. I'm not saying that there isn't going to be need for quality control and maybe some tweaking, but how do you mess up 4 walls and a roof? The same with static vehicles. Not all them have to be movable. If they are doing a battle of moscow there should be maps with dozens or hundreds of knocked out vehicles on the side of the roads. Why insert a dev made truck, then set the damage to "dead" when there is nothing more you can do it it? It's already busted, why not use a static vehicle made by a fan? That way you also have some variety so not every single destroyed vehicle on the side of the road is "lend-lease jeep" or "5 ton truck".
As for vessels, fishing boats, tugs, barges, etc only need one damage setting, "destroyed". That doesn't require a bunch of crazy compartments or intricate internal detail. As for larger naval vessels, if the tools are available, the requirements and constraints are clearly established, then it shouldn't be a problem for the devs to get dozens of usable (maybe with slight tweaking) larger vessels.
Battlefield 1942: Forgotten Hope mod added hundreds of vehicles, all of them high quality, meshing with the game perfectly, and with realistic damage values (or the closest approximation you could get with that engine).
Silent Hunter III: Lots of additional content, just as good or better than the stuff included in the game.
I could go on, but I figured those were the two most would remember. I'm not saying fans can make the planes and cockpits, but static objects and the vehicles that the player will never pilot. If MG released the tools and a few of their existing building, vehicle, gun, and ship models then the model makers out there could examine them, see what they need to do and replicate them for their new content.
This has been done before in hundreds of mods. I'm not saying that MG should just let anyone email them their models, but maybe create a subforum where good models, that meet the quality and requirements of the game could be examined and then moved to a developer viewed thread by the mods where only the best of the best make it.
Couldn't hurt. Or are MG intent on keeping all of their tools a closely guarded secret until after they go out of business because nobody wants to buy a game with 4 flyable planes, no decent missions, and 2 different tanks you can attack?