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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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  #16  
Old 01-11-2012, 12:22 PM
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klem klem is offline
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To be honest I think this is just tinkering around the edges because a perfectly historical loadout will not be matched by a perfectly historical damage model. The damage model possibilities are too complex.

Don't misunderstand me, I don't mind if preset ammo loadouts are forced on us for a special mission as long as they were historically accurate, along with the availablility of Spitfire types, 100 octane, numbers of 109 E[types], 'N' series engines etc., i.e. a carefully researched day of the battle. I think the ammo load would have to be a download from the server and some kind of autoselect of the downloaded "mission_user" file containing the ammo details for all the aircraft in the mission. That would mean everyone logged in and waiting to go to avoid game lags and a firmly shut door to late entrants. It would also mean some additional coding by the devs (did I just hear the idea hit the floor with a thud?)

Another poster has given us statements about RAF loadouts during the BoB, possibly from this website:
http://www.quarry.nildram.co.uk/BoB.htm
Even then there are two opinions for the use of DeWilde and the total loadout so the mission designer would have to decide precisely which battle day he was designing for. I think it will mean no "no tracer" loadouts though.

Meanwhile I will fly with my 4xAP, 2xDeWilde and 2xWhite Tracer (at least you know I'm behind you). I also don't understand why they bothered with plain Ball unless there was a supply (or cost?) issue.

Bottom line: given all the inevitable imperfections of a flight/combat sim I wouldn't want to see it on the every day servers.
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