![]() |
|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Just to better understand the "historicaly correct" meaning, who was deciding the kind of ammo to be loaded on the belt in real life?????
The ministry, the squadron commander, the wing commander, the pilot, etc. etc. ? We put so much pressure to Maddox to make the ammo belt player-adjusted. I am speechless to see that now we go back to them to ask them to take the feature out.... LOL ~S~ Last edited by 335th_GRAthos; 01-09-2012 at 12:31 PM. |
#2
|
||||
|
||||
![]() Quote:
That could lead to an even bigger importance in supply destroying/protecting during online wars, if your supplies are destroyed you lose your mine shells ![]()
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#3
|
||||
|
||||
![]()
I am not talking about removing the feature, but it would be nice to have historical setups for historical servers/ online wars. How is this enforced!!!! Perhaps you can't have more than X ammo type in belt?
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#4
|
||||
|
||||
![]()
I think players should be free to select their own ammo belts. The feed back you get on their effectiveness is vague enough that it will take a LOT of collecting data from your flights to determine which combination is most effective (especially since there are SO MANY different possible combinations).
If you want everyone on your server flying with completely historically accurate everything, then make sure you only open your server to people who are willing to play that way. Without doing that, how are you going to ensure people are historically accurate in their flight procedure? Fuel at take-off (I think 109s have a lot more time over England currently than they should?)? All that stuff. There are so many things being done on the servers that aren't 'historical'. Otherwise, you're not limiting the belts for historical accuracy. You're just limiting the belts to eliminate some perceived 'wrong' advantage. Just like when you're flying, you've got to pick your battles. I don't think this is one. I can assure you that when I'm being hit by a 109, I'm more bothered by the fact that I'm getting shot at all than by whatever bullets happen to be perforating me.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#5
|
|||
|
|||
![]()
As I just said in the poll, I don't think it should be an issue. The info available on 'historical loadout' is woolly at best.
I'm sure you'll all have read this artical, but I'll post the link anyway. 'The 'De Wilde' bullets were first issued in June 1940 and tested operationally in the air battles over Dunkirk. Their improved effectiveness, coupled with the fact that the flash on impact indicated that the shooting was on target, was much appreciated by the fighter pilots. It was at first in short supply, and the initial RAF fighter loading was three guns loaded with ball, two with AP, two with Mk IV incendiary tracer and one with Mk VI incendiary. Another source for the Battle of Britain armament gives four guns with ball, two with AP and two with incendiaries (presumably Mk VI) with four of the last 25 rounds being tracer (presumably Mk IV incendiary/tracer) to tell the pilot he was running out of ammunition. It is not clear why ball was used at all; presumably there was a shortage of the more effective loadings. (By 1942 the standard loading for fixed .303s was half loaded with AP and half with incendiary.)' 'The 20mm cannon did not entirely rely on the M-Geschoss. There was still a requirement for some tracer rounds, so lighter 117 g projectiles were developed (by fitting the 134 g HE-T with a light-alloy instead of brass fuze), loaded down to around 585 m/s (1,920 fps) to match the recoil characteristics of the M-Geschoss. The effectiveness of the M-Geschoss was somewhat reduced by the fast-acting fuze, which detonated instantly rather than inside the target's structure, although this was probably more of a problem against bombers than fighters. The British rated the M-Geschoss as about equal with the 20mm Hispano round, which contained much less HE but had a heavier shell fired at a higher velocity and could penetrate more deeply. Delayed-action fuzes for the German shells were introduced in 1941. AP shells were also developed later and were not available during the Battle of Britain.' I also think that trying to introduce server limitations would be opening the proverbial can of worms, resulting in lengthy debates/arguments which simply reduce everyone's enjoyment. ![]() http://www.quarry.nildram.co.uk/BoB.htm |
#6
|
||||
|
||||
![]() Quote:
What you're saying goes exactly with what I was getting at. Historical operating procedure ended up limiting the 109s over England significantly in a way that absolutely impacted their effectiveness - but there is no evidence that people are playing it that way. So now people would have to talk about fuel limit restrictions on servers, etc. etc. etc. in order to accurately model the 'historical' situation. It all gets very crazy very quickly if you go down that rabbit hole ![]() If there are any 109 pilots out there who actually only take 50% fuel or less to simulate not having much fuel over England, then I tip my cap to them.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#7
|
|||
|
|||
![]()
C'mon guys no 109 pilot hve ever downed 3 bomber in a row even with that big mk108 !!!
We hve super high hit rate (what I monstrated some time ago) hence if the ammo belt is tweaked it get to the point of laughable results. I prey for a turn back toward more modest behavior ! Last edited by TomcatViP; 01-09-2012 at 08:03 PM. |
#8
|
|||
|
|||
![]() Quote:
(@Krupi: Just do not get the idea to start a new poll !!!!!!!!! ![]() For the Bf109-E4 the max allowable take off weight, if I remember well, means around 60% fuel. Agree with you Wolverine, in any case they definitively do not do it in order "to simulate not having much fuel over England"... ~S~ PS. Tomcat, I have a better score: Yesterday in my E1, I killed the four bombardiers out of the five Blenheims en route to France... my aiming is crap; I was going for the pilots ROFL! To be a bit more serious though, for the memoirs of German pilots I have read, they used to take a long time to get into position for the attack and got well out of range before initiating the next attack. In real life you only have one life and take no risks. In this game, if my plane gets hit or I die, there is always re-fly... This explains the "un-historical" success rate. Last edited by 335th_GRAthos; 01-09-2012 at 08:23 PM. |
#9
|
||||
|
||||
![]() Quote:
![]()
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#10
|
|||
|
|||
![]()
I like this idea from the other thread.
|
![]() |
|
|