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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Actually that is not true..
The good news is I think I have figured out why you and others are having so much trouble understanding this simple issue. It is because you keep leaving out the API part in DX11 API. These kind of mistakes happen a lot to those who choose to 'comment' on something without 'quoting' it With that said allow me to provided you the quote you are referring to, i.e. Quote:
I took the liberty of colorizing the pertinent parts As you can see it says 'DX11 API support.' NOT 'DX11 support.' As I pointed out back on page 22.. DX11-API support does not mean the game actually use DX11 specific features! In my own words DX11-API provides something previous DX API versions did not provide. That being what Microsoft calls 'feature levels' But don't take my word for it! Here is the direct quote from the Microsoft web site. Quote:
Note it says 'Even if' you have DX09, DX10 hardware you can use the DX11-API software to and target DX09 and DX10 'feature levels' This is key.. Using the DX11-API the developer can 'choose' the level of DirectX 'features' to use. So 1C can be using the DX11-API but limit the 'feature levels to DX10. Which debunks the 'myth' that states because 1C listed DX11-API support it means CoD has to be a DX11 game. If your still confused as to what 'feature levels' mean read the following Microsoft direct quote Quote:
Note you can use the DX11-API to 'support' DX09, DX10 or DX11 'feature levels' This is key.. What this all means is 1C could in fact be using the DX11-API support for software development.. BUT Only making use of the DX10 'feature functions' So now that you understand what DX11-API support means It should be clear to everyone that there is nothing misleading about the 1C advertisement! Granted, 1C is only making use of DX10 'features' but at the same time 1C is making use of (supporting) the DX11-API Why you ask? Well I hate to guess, but, what with all the issues so many recent games have had with DX11 I can only assume that 1C had issues with it too. And instead of waiting on Microsoft to fix those DX11 features, they simply made use of the DX11-API option to limit the 'features' to DX10 As for why 1C said DX11-API support instead of just saying DX11 support.. I can only guess Probably because they wanted to make it clear to those who understand what DX11-API support means, that CoD has already made the transition in their code to use (support) the DX11-API! Which is a good thing! Because it mean it 1C can switch to DX11 features as soon as they are ready to do so! Where as games that have not made the transition will have to spend a lot of time and effort converting over to the DX11-API! As was the case for Crysis 2 Quote:
As you can see from above quote Crysis 2 had to do a lot of work to make the transition to 'support' the DX11-API Why? Because they were not using the DX11-API The good news is I think Luther statement a few days ago that we can soon expect a 50% increase in FPS is not that unbelievable, based on what the Crysis 2 team says, i.e. Quote:
So I hope that helps you and yours understand the difference between DX11 support and DX11-API support
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 10-23-2011 at 11:30 PM. |
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