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#3
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I think it is simply not worth the effort. You don't run through a bomber like you run through Deck 17 in UnrealTournament. It's a very confined space and depending on your position your have to struggle your position through different compartments even when standing on the deck.
How would anybody model the circumstances of a turning, falling, tumbling aircraft, smoke, fire, damaged doors and structures blocking the way or even you dead comrades. Dunno if you really want that. And fighters? Even bailing out of a fighter is difficult to model. Even if we just take the sequence we have now, it is extremely difficult to model how a pilot moves and what happens if wind and gravity fights you after sticking your head out. Remember that pilots bailing from the P38 were often killed because they collided with or were even beheaded by the elevator. What I would like to see is an option to manually control when to open the chute. That would prevent this shooting at pilots on chutes. On the other hand, there were many pilots who fixed the line to the aircraft so the chute opened automatically after bailout. |
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