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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Would you like to be informed in a regular and effective way on the patch progress?
Yes, please. 213 85.89%
No, thank you. 27 10.89%
I'm not sure. 8 3.23%
Voters: 248. You may not vote on this poll

 
 
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  #10  
Old 07-26-2011, 12:21 PM
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Robert Robert is offline
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http://forum.1cpublishing.eu/showthread.php?t=23532


Hi everyone,

We've been hard at work on a whole bunch of stuff here. Quicker fixes are now a thing of the past; we're working on larger more complex stuff and so patches, updates and improvements will be coming at a slower pace.

Our next BETA patch is tentatively scheduled for two weeks from now for Friday the 17th, and the release version of it is scheduled for the Friday after that, June 24th.

The next patch will contain:

* Improved streamlined multiplayer GUI
* Other multiplayer improvements - more stability, all plane settings like convergence and paintscheme working at all times, less rare bugs, etc.
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!

Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

NOTE: this isn't an exhaustive list, but rather the main bullet points.

So stay tuned for more patch info next week. I'll try to do more regular weekly Friday updates from now on.
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So in my opinion SOUND, FPS, and Online Stability are the next foundational problems to be tackled within the game. Addressing other issues without ensuring these mentioned are implemented correctly would be like adding window dressings to a house whose foundation is faulty. Discussing the new problems would be foolish and time wasting. If significant progress isn't made or if progress that most of us wouldn't understand is attained, what good would talking about it be? A waste of time IMO.

I guess I don't understand what you folks want as far as a future road map and progress updates. If there's nothing new to report do you really think this crowd is going to sit down for, "There's no new news folks?" I doubt it.

Damned if he does. Damned if he doesn't. I guess for me, this is enough for now. I'd expect updates closer to when these things are finalized or they've reached a development plateau. As he wrote: "Quicker fixes are now a thing of the past; we're working on larger more complex stuff and so patches, updates and improvements will be coming at a slower pace."



If it matters. I abstained from voting.
 


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