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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How happy are you with the current state of COD terrain?
Very Happy - the terrain is currently excellent and requires little or no change 16 6.37%
Generally Happy - the terrain is good, but there is room for improvement 140 55.78%
Generally Unhappy - the terrain is poor, and requires significant work to be done 62 24.70%
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission 33 13.15%
Voters: 251. You may not vote on this poll

 
 
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  #27  
Old 07-14-2011, 01:50 PM
FS~Phat FS~Phat is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by carguy_ View Post
It should be further researched if the 'draw distance' option affects also the aircraft. It did in IL2. If so, if you were to turn it on medium, you would be at a significant disadvantage.
Plenty people have need to reduce their video setting for obvious reasons, so for others setting textures to high can cause much more stutter than to have medium textures and high draw distance. I have worked up a nice compromise wich consists of "BUILDINGS AMOUNT = high", "DRAW DISTANCE = high" and medium textures. Even though the buildings take a considerable amount of video memory, the smaller textures smooth out the experience. What I notice is the buildings don`t pop up no more, the ground quality is still acceptable (sorry- I have to have those trees, the terrain looks just so bald without them). In a set of LW escort missions to Dover and London dogfighting over the coast and over terrain proved fairly smooth (27-32 fps) and spotting objects like airfields poses no problems. Remember that those escort missions didn`t have the amount of 4 planes, but over 20 everytime.
Still, one needs to get used to an ocasional 0,2sec stutter every now and then.
I just did some a-b screen shot comparisons and there is no difference in aircraft draw distance between medium and high land detail but there does appear to be less detail on land for trees and other things in the very far distance. You have to flick between 2 screen shots to see it because the difference is so minimal, but performance is way better!

I just redid the screen shots with everything max and land detail low so it was easier to see what is going on as it was really hard to see the difference between medium and high land details.

Max


Low land detail everything else max


Max


Low land detail everything else max


Max


Low land detail everything else max

Last edited by FS~Phat; 07-14-2011 at 02:35 PM.
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