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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How happy are you with the current state of COD terrain?
Very Happy - the terrain is currently excellent and requires little or no change 16 6.37%
Generally Happy - the terrain is good, but there is room for improvement 140 55.78%
Generally Unhappy - the terrain is poor, and requires significant work to be done 62 24.70%
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission 33 13.15%
Voters: 251. You may not vote on this poll

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  #1  
Old 07-14-2011, 04:38 AM
FS~Phat FS~Phat is offline
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Im trying to spread the word that the best trade off I have found is turning landscape to medium as it appears to reduce draw distance by maybe 20-30% for some land based objects. This smooths out all texture hiccups even when running everything else maxed on my system.

I would rather have a little less draw distance for land objects and higher quality textures than the insane draw distance you get with Landscape on High.

Can other people try Landscape on Medium and report their findings, both visual and performance wise?

Last edited by FS~Phat; 07-14-2011 at 01:38 PM. Reason: edit did some a-b comparisons its about 20-30% reduced
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  #2  
Old 07-14-2011, 04:52 AM
baronWastelan baronWastelan is offline
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I insist on having the insane draw distance -- to suggest otherwise is just crazy.
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Old 07-14-2011, 07:01 AM
Ataros Ataros is offline
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Looks like trees along the roads had much less density back then than today because the trees were much younger (on the left hand).



http://www.theatlantic.com/infocus/2...ritain/100102/
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Old 07-14-2011, 07:22 AM
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robtek robtek is offline
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Quote:
Originally Posted by Ataros View Post
Looks like trees along the roads had much less density back then than today because the trees were much younger (on the left hand).



http://www.theatlantic.com/infocus/2...ritain/100102/
For me this pic looks just like CoD slightly postprocessed!
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Old 07-14-2011, 08:28 AM
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Mysticpuma Mysticpuma is offline
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Quote:
Originally Posted by robtek View Post
For me this pic looks just like CoD slightly postprocessed!
Except the haze in the distance in WW2 stopped the pilots seeing the building pop-up
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  #6  
Old 07-14-2011, 09:03 AM
Ekar Ekar is offline
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I'm mid way between 'generally happy' and ' generally unhappy'. The terrain doesn't blow me away- but it doesn't make me 'unhappy'. However I put 'generally unhappy' because I feel there's quite a way to go before things look realistic there- which I take was Oleg's initial goal. For those following Ali's thread in the mod section on this subject, I've given my opinion on the weaknesses and strengths of the terrain system there.

PS- I just looked at ROF again after a long break (since about release time). I was expecting the landscape to look much better than CloD after all of the comparison talk here in the forum. But I would hesitate to say it's 'better'.
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Old 07-14-2011, 11:39 AM
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When we will have realistic weather with its atmospheric effects, like i.e. haze, it will be a big step towards a less lamentable impression of the terrain, especially the colors.
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Old 07-14-2011, 04:00 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by Ataros View Post
Looks like trees along the roads had much less density back then than today because the trees were much younger (on the left hand).



http://www.theatlantic.com/infocus/2...ritain/100102/
the difference between the way real fields are divided and Cod's is striking. the concept of 'straight line' helps noticing it...
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Old 07-14-2011, 04:09 PM
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furbs furbs is offline
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Thats france jatta

and everytime i see shots like that from FS- phat, my eyes bleed and i want to cry its so far from what England looks like.
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Last edited by furbs; 07-14-2011 at 04:14 PM.
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  #10  
Old 07-14-2011, 04:42 PM
Jatta Raso Jatta Raso is offline
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roftl your right...
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