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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How happy are you with the current state of COD terrain?
Very Happy - the terrain is currently excellent and requires little or no change 16 6.37%
Generally Happy - the terrain is good, but there is room for improvement 140 55.78%
Generally Unhappy - the terrain is poor, and requires significant work to be done 62 24.70%
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission 33 13.15%
Voters: 251. You may not vote on this poll

 
 
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  #27  
Old 07-14-2011, 12:25 PM
carguy_ carguy_ is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by FS~Phat View Post
I would rather have a little less draw distance for land objects and higher quality textures than the insane draw distance you get with Landscape on High.

Can other people try Landscape on Medium and report their findings, both visual and performance wise?
It should be further researched if the 'draw distance' option affects also the aircraft. It did in IL2. If so, if you were to turn it on medium, you would be at a significant disadvantage.
Plenty people have need to reduce their video setting for obvious reasons, so for others setting textures to high can cause much more stutter than to have medium textures and high draw distance. I have worked up a nice compromise wich consists of "BUILDINGS AMOUNT = high", "DRAW DISTANCE = high" and medium textures. Even though the buildings take a considerable amount of video memory, the smaller textures smooth out the experience. What I notice is the buildings don`t pop up no more, the ground quality is still acceptable (sorry- I have to have those trees, the terrain looks just so bald without them). In a set of LW escort missions to Dover and London dogfighting over the coast and over terrain proved fairly smooth (27-32 fps) and spotting objects like airfields poses no problems. Remember that those escort missions didn`t have the amount of 4 planes, but over 20 everytime.
Still, one needs to get used to an ocasional 0,2sec stutter every now and then.
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