I think the point here is that CloD was intended to be an all aspect sim where you can jump into AAA and tanks as well as aircraft. This if my memory recalls was Oleg's vision to have a sim where we fight on all levels.
With this in mind I can understand the level of ground details for CloD. I am however very sceptical the ground based side of this game will ever see the light of day? It has obviously drained resources and caused more issues than we know about.
Personally I prefer WoP's terrain (same as DCS's A10C) over CloD's as it 'feels' more realistic with the level of detail. But both have their good and bad points and the ideal solution is somewhere inbetween.
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