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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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If the purpose of the game map is to produce a believable feeling of 'being there' then for me it doesn't work, so maybe that makes it a 'failure' in my eyes too. It's possible that the issues mentioned are another result of the rush job/unfinished nature of the release - I could easily believe that the tree placement issues are due to some overworked graphics person being under too tight a deadline. (A good analogy may be the AI. They needed to produce some form of AI to ship the game, but what we got obviously isn't the final version. Maybe a similar situation occurred with the map?? Unlike the AI though, which they have stated is being reworked, there has been no word on the map beyond the addition of transparent water and waves, which though welcome, is less important than getting the basic terrain right. It would just be a real shame if the map wasn't eventually made as good as it could be) I would be interested to know the devs opinion and whether any reworking is planned alongside the myriad of other updates, fixes and improvements.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 05-21-2011 at 10:42 PM. |
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