I mean, even Il-2 wasn't really a burner in terms of immersion between missions... no fancy rendered/acted sequences (at least SOMETHING when you were awarded medals/promotions; Battlehawks 1942 already had that with people gathering on your CV and your CO handing you the medals. The "Missing Man" formation in Falcon AT when you die is something else than just texting "Red has been shot down/killed", too.), very conservatively designed menus and simple .tga loading screens with nothing blinking, texting or anything like that. I figure that would take relatively little effort (excluding big-budget rendering/acting, of course), yet add greatly to non-flying immersion. Thus, Il-2 was very simplistic even in 2000 terms, yet CoD v.Alpha2 easily gets below that.
Meh, at least the drawn loading screens look reasonably well.
The more I think about it, the more it annoys me even with respect to Il-2 1946 >.<. Is RoF worth its money in that regard, as well as with respect to realism?