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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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[QUOTE=Cobra8472;276538]Regarding Haze;
If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light. WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze. [QUOTE] On the subject of haze: like so many other issues of how the game looks compared to RL, it must be remembered that RL is not what it used to be! In 1940 England photochemical smog from car exhausts similar to what we see in most urban areas nowdays was non-existent, there being so few cars and petrol rationed. There was airborne pollution, but as this was primarily particulate it created a lower, more localised, visible grey haze more like driving behind a badly maintained diesel engined bus. I recall reading somewhere that the summer skies of WW2 were remarked on for their clarity in SE England, since even coal was heavily rationed for domestic use. On a similar vein, I remember a TV documentary about cloud formation noting that in the days after the bombing of the twin towers, while CA over the US was shut down, the skies were much clearer and bluer than usual. (Some very compelling photo evidence). This was because most of the very high altitude thin cloud is precipitated by aeroplane vapour trails. So when us boomers remember the clear blue skies of our youth this is not nostalgia or cataracts! PS I am not making WoP/CoD comparisons here, since I do not own WoP and feel unqualified to pontificate on it, just sticking to the CoD vs RL issue on which CoD, IMHO, does a reasonable approximation of haze (as opposed to the colours of trees, grass and London buildings where the palette needs a tweak) |
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