Quote:
Originally Posted by seiseki
What kind of reasoning is that?
Hey look at this [blurry overcontrasted photo of a puppy] which has been made into a texture and put into a game, anyone who think it looks horrible must think puppies look horrible...
I'm gonna go make a game now, with only flat photographs as textures, as long as the motif doesn't look horrible there's no way the textures and the game can look horrible..
[/sarcasm]
Yes it looks horrible because it's a photo..
Compared to 3D environments and compared to real life, it looks horrible..
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+1
It´s about the ugly transition between the photo-textured ground (never like it when they do that, it will always look crap close up) and the ocean which looks pretty crap all by itself as well.
I´m sure there is plenty going for FSX (like being able to fly around the entire world, real time weather, etc etc etc) but graphic wise it can´t hold a candle to Cliffs of Dover..Only game I have seen so far that comes close is Rise of Flight (it beat CoD graphic wise for me until the latest beta patch which gave me proper functioning AA). For me right now Cliffs of Dover is by far the most beautiful flightsim I personally know or have ever played. I´m sure it will only get better, especially when my three blue line bug on the horizon gets fixed and DX11 will be properly implemented.
Heard rumours about a new water shader with transparancy, fully functional surf and stuff, that will be sweet when they put it in!