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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 03-22-2011, 04:21 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Quote:
Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
We're just throwing numbers around at the moment, not make definitive statements.

The way it looks we won't have anything solid to go on until release.
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