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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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THERE ARE NO DETAILS YET !!!1shift11eleven because it's most certainly still being worked on for the reasons stated above and stated by Oleg in the given quote! ![]() Last edited by Feuerfalke; 03-20-2011 at 03:04 PM. |
#2
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I will just take a guess and say that a good server will need 8gb Quad core setup 4mbit connection to be able to handle 128 players
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#3
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More like 10 players.
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#4
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4 kilobytes (32 kilobits) perplayer X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits
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#5
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I would doubt that 32 kb per player is enough for somewhat smooth gameplay, but we'll see.
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#6
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I thought it was 128 kilobits (16 kilobytes) per player upload. |
#7
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Where did you get that info from. That is quite a lot of bandwidth for each player
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Brigstock |
#8
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Multiplay: Broadband connection with 128 kbps upstream or faster That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much. Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game. Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow. |
#9
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#10
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I used to use the British hosts, but they do Stateside too
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Brigstock |
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