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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 03-20-2011, 03:01 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by EAF92_Brigstock View Post
Your answer is not only unsatisfying it is also totally irrelevant to my question.

We're going round in circles.

I know what dedicated software is, I'm looking for details here.

Q. Does the dedicated software, that I know is ready, include COOP capability
A. Yes, there is dedicated software

How is that helping, it is no answer, no matter what you think.
Are you a politician? if not you should think about it!

Even when linked to an Oleg statement, being told dedicated software will be included is not new news or goes anywhere near what I'm asking. We're on specifics now, not asking if there is dedicated software, whether it is ready yet or even if it will be released with the main game. We're asking about what it includes.
You're missing my point entirely.

THERE ARE NO DETAILS YET !!!1shift11eleven


because it's most certainly still being worked on for the reasons stated above and stated by Oleg in the given quote!

Last edited by Feuerfalke; 03-20-2011 at 03:04 PM.
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  #2  
Old 03-20-2011, 04:15 PM
Thee_oddball Thee_oddball is offline
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I will just take a guess and say that a good server will need 8gb Quad core setup 4mbit connection to be able to handle 128 players
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Old 03-20-2011, 06:09 PM
Matt255 Matt255 is offline
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I will just take a guess and say that a good server will need 8gb Quad core setup 4mbit connection to be able to handle 128 players
More like 10 players.
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Old 03-20-2011, 06:33 PM
Thee_oddball Thee_oddball is offline
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More like 10 players.
4 kilobytes (32 kilobits) perplayer X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits
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Old 03-21-2011, 07:23 AM
Matt255 Matt255 is offline
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Originally Posted by Thee_oddball View Post
4 kilobytes (32 kilobits) perplayer X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits
I would doubt that 32 kb per player is enough for somewhat smooth gameplay, but we'll see.
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Old 03-21-2011, 09:08 AM
No601_Merlin No601_Merlin is offline
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Originally Posted by Thee_oddball View Post
4 kilobytes (32 kilobits) per player X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits
Why do you calc 4 kilobytes (32 kilobits) per player X 128. ?

I thought it was 128 kilobits (16 kilobytes) per player upload.
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Old 03-21-2011, 10:20 AM
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EAF92_Brigstock EAF92_Brigstock is offline
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Originally Posted by No601_Merlin View Post
I thought it was 128 kilobits (16 kilobytes) per player upload.
Hi Merlin

Where did you get that info from. That is quite a lot of bandwidth for each player
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Old 03-21-2011, 10:30 AM
meshuggahs meshuggahs is offline
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Originally Posted by EAF92_Brigstock View Post
Hi Merlin

Where did you get that info from. That is quite a lot of bandwidth for each player
I'm guessing from the official system req's:
Multiplay: Broadband connection with 128 kbps upstream or faster

That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much.
Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game.
Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow.
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Old 03-21-2011, 08:54 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by No601_Merlin View Post
Why do you calc 4 kilobytes (32 kilobits) per player X 128. ?

I thought it was 128 kilobits (16 kilobytes) per player upload.
1946 says 64kbps per player upsteam and i use to run a dedicated server with 22 slots on a 768 upsteam connection from my home with no problem

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Originally Posted by meshuggahs View Post
I'm guessing from the official system req's:
Multiplay: Broadband connection with 128 kbps upstream or faster

That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much.
Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game.
Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow.
i hope your wrong because the last time i checked a 100mbit connection at a data center was close to $500 a month...if you have something cheaper plz post a link

Quote:
Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
that amazing...every where arounf here (chicago) i am getting prices ($500 and up for 100mbit) so high and that does not even include a server
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  #10  
Old 03-22-2011, 04:29 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Originally Posted by Thee_oddball View Post
......that amazing...every where arounf here (chicago) i am getting prices ($500 and up for 100mbit) so high and that does not even include a server
There is always http://www.gaming-solutions.com/
I used to use the British hosts, but they do Stateside too
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