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#21
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As for after battles bonus rewards all except runes were obsolete for me, finished game with 30 mana wells, 300 crystals, and with 50 mana/rage potions. i used only runes and them after 40th lvl, cause didnt know what to take any more. Didn`t used rune mages, so bonus for their talents wasn`t in question ( i had Princess, Darkness, Undead and Insanity sets so realy didn`t know which combo to pick ![]() Quote:
Extra runes helps out all classes, no difference there. As for making higher score then other players without this mode it`s not possible. You cant finish game in less then 7 days, with all quests, and 60+ lvl cause it doesn`t affects exp gain, or traveling time. So you cant get more points in the end=no cheating. This mode only give you easier way to no loss if you really want that 0 casualties on high score screen. I`m defending this mode because finished game with both Warrior and Mage impossible/no loss in original game, with preety much same early mid game (royal thorns trackers for sumoning frenzy, inquisitor archmage for suporting until Rusty and hope for some dragons, from Verona 90% players go paladins/rune mage phantom tactics, or go with boring 2 repair droid 1 guard-those arent units, they are kitchen appliances ![]() To sum it up who dont like changes - dont use this mode, if you wnat to try different things with some units you havent used before, go for it. On different note, i found where to change unit talent for rune mages and in sessions/orcs/orcs.rar runemage.lng file, and it scared me. Does that needs to be done for any unit that have active talent ? Holy s..t !!! If yes, i`m dropping my idea for bonus from runes, to other units. Edit : I found 2 more errors,. 1) In neatness skill same as Anger remove 100 , 200, 300 from skill.txt this way Mechanic get 100% bonus from lvling that skill. Instead curent numbers leave only 10, 20, 30 so he`ll receive 10/20/30% in mechanics sumoning as in original. 2) Other is problem with onslaught and getting adrenaline distributed to Orc troops, it`s not working. I have only 1 orc unit , and 3 lvl onslaught so it should get 30 adrenaline, but i`m not getting any on start of battle. How to fix this ? I think i found problem with Onslaught. If some1 can try to find sesion\orcs\orcs.kfc\skills.lua in that file there is string : function skill_rush(name,level) local bonus = skill_power(name,2,level-1) if level >1 then bonus=bonus-skill_power(name,2,level-2) end local cur_rage=Logic.hero_lu_item("rage","limit") Logic.hero_lu_item("rage","limit",cur_rage+bonus) return true end which define bonus initiative, and rage from that skill, but i`m missing part local_bonus2 . . . for defining adrenaline distribution to orc troops in army. Pls copy other part of string and send it to me by PM. I`m not rly good with moding, but i think that should fix it. In eng_skills.lng i found description for functioning of this skill, but in skills.lua that part is missing. Thx in advance ppl ![]() Last edited by Fatt_Shade; 03-12-2011 at 07:03 PM. |
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