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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-12-2011, 05:07 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Bullethead View Post
Obviously, the existing IL2 community is quite happy with it, but they're a niche within a niche. While all serious simmers want realism, most of them are willing to settle for a bit less to get the gameplay they want. So until the IL2 franchise puts out that type of gameplay, it won't attract much in the way of new customers, no matter how realistic and graphically stunning it is.
But if you consider currently successful game franchises, or what is remembered as "classics", aren't they usually those with a clear focus on storylines and scripted events? When I mention "Wing Commander", is the first game you think of "Armada" or rather the main series? Case in point, maybe this approach for CoD is exactly what is needed to bring in new players, who would feel lost or bored with a realistic dynamic campaign.

Take the BoB2 WoV campaign, which is certainly an accomplishment: it's so complex to just get going that it would overwhelm any beginner. I mean, I too play flight sims since the early 80s and felt pretty lost at times.

I'm also flying offline only, but my experience with various dynamic campaign systems is that they are either a buggy mess (Rowan's BoB & MiG Alley, Falcon4), boring (EAW, Il2 FB) or unrealistic (Longbow II, CFS3, EE:CH, TAW). Sometimes all combined. Not that I didn't have fun with some of them, but it usually doesn't take long to find out what works and what doesn't, especially if there's a strategic layer involved.

I haven't played OFF but all I've heard about the campaign sure sounds great. But it's been a huge effort in itself and if resources aren't enough for that, then I'd rather not even see the team waste time with some halfhearted approach. Having another DCG-like random mission generator put into CoD is apparently what many people would be happy with, but personally I'm much more excited about other features important for offline play, mostly what's been revealed about the AI so far. Because only if that part works right do many other features people are asking for make any sense. What's the sense of any squadron management if half of the flight dies in each mission?

So for me the focus is right. 3rd party devs can and will come up with a campaign system, which they couldn't for any other feature that might have been dropped instead.

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Sorry if I ruffled any feathers.
You didn't - thanks for keeping things civil, sure doesn't happen too often anymore in this forum.
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