Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-11-2011, 07:53 AM
Majo Majo is offline
Approved Member
 
Join Date: Oct 2009
Posts: 113
Default But we can still live with it, I guess…

With this game again we run into the problem of trying to target for the wider possible audience. The publisher is trying to make a profitable product targeting to as many possible people willing to pay for fun.

Some of us just value this game and pay for it as a mean to reach the highest possible fidelity of simulation, historically accurate, tactics, navigation, FM, DM, peripherals, and so on... like in the “warbirds old days”.

Some others just want to have fun and pay for it. They will play this game among others, depending of the mood of the day. Just another game...

I am not sure if there is any possible migrations between these groups.

With the years Il2 has been distilling its self becoming more and more the pure essence of online WWII aircraft combat, and an offline/online way to truly reproduce events of WWII aircraft combat.
In my opinion thanks to this and with some “help” form the modding community, il2 has been a success during the last 7 years.

We do not care about simulated girls. We do not care about “renegade” pilots or romantic nonsense arguments (in my opinion). When we read this in the interviews, we just fake a smile trying to understand what the hell this guy Luthier is thinking…

But we can still live with it, I guess…at least as long this thing does not get out of hand. Because you have to remember that the people that will make this thing move for the next years won´t be the “just another game” people.

I honestly think that the tougher competence for il2 is il2 its self.

Salutes.
Reply With Quote
  #2  
Old 02-11-2011, 08:36 AM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

I don't mind being entertained while I try to keep an airplane in the air, flying full real. I don't feel Oleg/Ilya has compromised on what's the core of the game and as long as there is a solid foundation you can always keep on adding more stuff. Install and play IL-2 Sturmovik 1.0 for a while then install IL-2 1946 4.10 and play that for a while, you'll see what I mean. We've been very spoiled with all the free contents in all the pacthes for IL-2, even though I've been on the "train" since the bluebyte forums I've also been spoiled through the years. Right now I'm just being grateful this thing is actually hitting stores in less than 2 months (!!!)
__________________
Reply With Quote
  #3  
Old 02-11-2011, 09:37 AM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by Majo View Post

Some others just want to have fun and pay for it. They will play this game among others, depending of the mood of the day. Just another game...

I am not sure if there is any possible migrations between these groups.


We do not care about simulated girls. We do not care about “renegade” pilots or romantic nonsense arguments (in my opinion). When we read this in the interviews, we just fake a smile trying to understand what the hell this guy Luthier is thinking…
I came to IL-2 via Birds of Prey on console, so the migration does happen, I'm proof of that.

And shouldn't you be saying 'I' instead of 'we' ? One of the things I'm looking forward to is being placed into a historical setting in the Battle of Britain, as I find IL-2's whole breifing system very dated.. Read this, go and fly, read this, go and fly. No wider picture.
Reply With Quote
  #4  
Old 02-11-2011, 10:31 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
Approved Member
 
Join Date: Oct 2007
Location: Maastricht the Netherlands
Posts: 311
Default

Just about the only thing where they got this right was the Glowing Glory campaign. That narrative left me speechless.
Reply With Quote
  #5  
Old 02-11-2011, 12:25 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Jesus, this is not about the Spit girl again, is it?

It's a plot device in a scripted campaign that happens ONCE, probably as a way to show off some triggers of the new mission builder, not something that will happen every time.

So you can chill out and don't worry about your entire campaign being unrealistic or hollywood sequences.

It's just like flying a scripted, user made campaign in IL2 and you see a Heinkel that doesn't shoot at your Hurricane.
Well, maybe the guy who made the missions wants to provide some surprises but apparently a single occurrence of imagination at work is a punishable offence unless there are documents to back up it happened

The realism for me is in how the planes fly, shoot and get destroyed. As long as 14 missions out of 15 are normal missions i don't mind 1 in 15 where something unusual and interesting happens. Oh, and don't keep thinking that a normal mission involves always meeting the enemy, fighting to the death and returning home with multiple kills like it is in iL2, because such a high frequency of combat is as unrealistic as flying with a girl on your lap.

Every mission ending in a dogfight is Hollywood too, it's just the acceptable type of it because explosions sell games, but i don't see many realism experts complaining about not enough missions where we don't make contact with the enemy
Reply With Quote
  #6  
Old 02-11-2011, 01:01 PM
Majo Majo is offline
Approved Member
 
Join Date: Oct 2009
Posts: 113
Default

Quote:
Blackdog_kt
Jesus, this is not about the Spit girl again, is it?
No of course is not, like someone said you have to look a little further.

This is about who is going to maintain this game alive long enough to emulate the il2, forgotten battle, aces, pacific,... path?

Who? The girl? The renegades?...

I do not think so. But like I said before is just my guess.

Salutes Majo.
Reply With Quote
  #7  
Old 02-11-2011, 01:03 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Man, this reminds me of a church of old geezers who screams at anything remotely unorthodox. As the years go by, there are less and less parishioners - and they wonder why their church is dieing.

As long as the core principle is still in place for CoD (and Oleg has again and again proved that this will be the most detailed ww2 flight sim ever), I absolutely have no problem with spending dev time on semi-fictional missions/campaigns. We got a 1946 expansion didn't we?

If anything, I think Oleg should've spent more time easing people in with better user interface, better training missions, missions with great voice overs and trigger events that will let an average user understand the 1940 BoB mentality.

Flight sims is awesome in that it really takes our patience to learn, and in the end, we feel a sense of accomplishment. We need to keep user's interest and feeling of accomplishment as they climb the learning curve.

We old timers can create 'dry' historical missions/campaigns ourselves - we are more than capable of that, so why complain now that we have better tools at our disposal?
Reply With Quote
  #8  
Old 02-11-2011, 01:10 PM
Majo Majo is offline
Approved Member
 
Join Date: Oct 2009
Posts: 113
Default "The core principles".

I like that:

"The core principles".

I think that is what we need, to ensure the "The core principles" are in place.
That will keep il2 moving strong.

Thank you recoilfx, sir I could not have it expressed better.

Salutes.

Last edited by Majo; 02-11-2011 at 01:12 PM. Reason: spelling
Reply With Quote
  #9  
Old 02-14-2011, 02:19 PM
jpinard jpinard is offline
Approved Member
 
Join Date: Jan 2010
Posts: 18
Default

Quote:
Originally Posted by 1.JaVA_Sharp View Post
Just about the only thing where they got this right was the Glowing Glory campaign. That narrative left me speechless.
What was this in?
Reply With Quote
  #10  
Old 02-14-2011, 02:35 PM
Erkki Erkki is offline
Approved Member
 
Join Date: Dec 2007
Location: Finland
Posts: 220
Default

All honour to WB, AHII and WW2OL, but I have also very much enjoyed Il-2's dynamic online campaigns... Last one I took part to had over 100 players airborne simultaneously, with up to 20 guys in the same voice comms, diff sub channels of course.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.