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Originally Posted by luthier
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Yes. Moreover, it reacts to damage and especially losses to other planes, and may decide to run for home even if his plane is intact. Whole formations of newbies may scatter and run if you shoot down their leader etc.
Not staying to fight till death was one of the most important requirements for me for the AI. They do use real-world tactics more than in Il-2. You'll see them working in group a lot more for instance.
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Absolutely awesome!
As others have commented - getting all this information is worth more than the screenshots. Can almost hear the collective sigh of relief after some of the recent disappointing news.
One further question on AI - one of my big annoyances in il2 was AI wingmen suddenly breaking formation in a headlong charge at the enemy as soon as they come into sight. Is it possible in COD to have them wait orders before breaking formation?
Quote:
Originally Posted by luthier
Our engine model is insanely compelx. I dare say it's the most complex engine model in any game of any genre by far. There's multiple points of interest for every piston, every cylinder, every hose, every exhaust, etc. The guy who wrote it can build an internal combustion engine from scratch in his garage. Working on engines is a huge hobby of his.
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.
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