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IL-2 Sturmovik The famous combat flight simulator.

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  #411  
Old 02-06-2011, 05:02 PM
Stiboo Stiboo is offline
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Thanks again Ilya for all your answers

i'm really looking forward to mission designing and testing all the a.i. options, in IL2 the only thing you could do really was play with the fuel levels to get 'to the death' dogfights to stop and fighters to break off.

I can't remember what has been said in the past regarding skins...can we tinker with weathering layers or is it just the base colours? ( i'm sure we'll get into the files one way or another anyway !!)

Also do unit unit emblems/nose art weather as well with the slider?

We have not had much more info on what triggers we'll have in the FMB?


ps - looks like GAME UK computer store is getting ready to sell COD download version at least -
http://www.game.co.uk/search.aspx?&s...iffs+of+Dover+

I've not checked Amazon or Steam for a few hours...!
  #412  
Old 02-06-2011, 05:04 PM
jameson jameson is offline
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IIRC that red stripe on the nose of the 109 was only ever applied briefly to a single 109, by the local political officer because the pilot's wife was Jewish. The rest of the staffel weren't amused and removed the swastica from their aircraft in protest. As it was so rare and used for such a short time perhaps this should be removed from the game as a colour scheme?
Otherwise it's looking great!
  #413  
Old 02-06-2011, 05:13 PM
HFC_Dolphin HFC_Dolphin is offline
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Assigning callsigns...you guys do understand what this means, right?

Thank God Oleg always listens to good proposals and we'll finally be able to have AI's with names, i.e. AI enemies that worths fighting them and see their names in the mission stats!

Hurah, this and only this feature will give a huge plus in offline flying!!!

Thank you Oleg and Ilya!!!
  #414  
Old 02-06-2011, 05:19 PM
HFC_Dolphin HFC_Dolphin is offline
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A quick question to Ilya or Oleg:
If someone gets a high end pc now, I guess that he'll be able to play the game in maximum settings.
The question is: do you have near future plans (meaning within the next 3 years) of adding features that will need to upgrade our systems?
If we buy a high end pc now, should we be worried that in the next 3 years we'll need to spend more money for upgrade because X-feature needs more power or something else?

Please let us know of this, because actually this is something that many-many people are waiting to know so they can upgrade their systems accordingly.

Thank you,

Last edited by HFC_Dolphin; 02-06-2011 at 05:22 PM.
  #415  
Old 02-06-2011, 05:37 PM
Defender Defender is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
A quick question to Ilya or Oleg:
If someone gets a high end pc now, I guess that he'll be able to play the game in maximum settings.
The question is: do you have near future plans (meaning within the next 3 years) of adding features that will need to upgrade our systems?
If we buy a high end pc now, should we be worried that in the next 3 years we'll need to spend more money for upgrade because X-feature needs more power or something else?

Please let us know of this, because actually this is something that many-many people are waiting to know so they can upgrade their systems accordingly.

Thank you,
1C and group don't get any money from computer sales so I don't think they're purposely making it a requirement to have a top of the line PC. The game will require what it requires when it requires it. I don't mean any disrespect to you sir, but I do feel a little baffled by your question. 3 years is a lifetime for PC hardware, and depending what detail level you want to play the game at is also up to you so the choice is ultimately yours. But how are they going to possibly answer the question about future system specs before having done the work?

Just use common sense and discretion and you could probably answer this question yourself. "Yes I want to buy a NEW PC to play this game and other upcoming titles", or "I will hold off and wait a bit, play at a lower setting and upgrade in a year."

Last edited by Defender; 02-06-2011 at 05:39 PM.
  #416  
Old 02-06-2011, 05:54 PM
swiss swiss is offline
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Quote:
Originally Posted by luthier View Post
We always held the opinion that complex start-up procedures are a waste of our time.

Everyone else does them as gimmicks. What you see is just a simple sequence of "press button A to press button B to press button C to press button D to enable pressing Start Engine." They don't model the individual systems involved. Neither do we, and we don't want to pretend that we do.
Great news, thanks for the relief.



Quote:
We don't do gimmicks.
This sounds so cool, you could actually use it as a company claim.
  #417  
Old 02-06-2011, 05:59 PM
Sutts Sutts is offline
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Quote:
Originally Posted by luthier View Post
We always held the opinion that complex start-up procedures are a waste of our time.

Everyone else does them as gimmicks. What you see is just a simple sequence of "press button A to press button B to press button C to press button D to enable pressing Start Engine." They don't model the individual systems involved. Neither do we, and we don't want to pretend that we do. We don't do gimmicks.

All the hotspots in our cockpit work. All the controls are animated. You can set fuel cock levers and work the priming pump and flick the magnetos and all. Do that if you like, or don't. We feel that most people will only try that once, if at all.

The systems we do model are crucial however. Watching the gauges and controlling mixture, prop pitch and radiator is essential. Our office is obviously filled with Il-2 online veterans, and for a while we could only play online with Complex Engine Management disabled completely. We could barely fly the Spitfire, and the 109 not at all. We fly with CEM on now, but we still to this day fly with Overheating disabled because damn it is hard!

Sounds great Luthier. You'd be surprised just how many of us love the full systems experience. I for one will always use it...when offline anyway.

Bit confused by your statement "They don't model the individual systems involved. Neither do we".

From what I understand you're modelling almost all the systems in more detail than anyone has ever done. I think we'll have almost all the items we need to do a full startup anyway. Perhaps things like pressurising the fuel system, priming and boost buttons might be missing but we should be pretty happy with what you're giving us. I hope the engine won't start with the fuel switched off!

Would be great if you could give us the option in future to jump into the cockpit with all the systems shut down from the last flight.

Really appreciate all your responses this weekend. It's been one hell of an update.
  #418  
Old 02-06-2011, 06:00 PM
Biggs Biggs is offline
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Quote:
Originally Posted by luthier View Post
Each gun has a selection of ammunition types you can put in the ammo belt. Each ammunition type has various associated effects in addition to its own ballistics. There are tracer rounds, smoke rounds, etc. Tracers are of different colors, and some have associated smoke.
so are you saying that we will be able to create our own load out?

can we delete tracer rounds altogether and just have regular ball and API for say the .303 MG?
  #419  
Old 02-06-2011, 06:05 PM
HFC_Dolphin HFC_Dolphin is offline
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Quote:
Originally Posted by Defender View Post
1C and group don't get any money from computer sales so I don't think they're purposely making it a requirement to have a top of the line PC. The game will require what it requires when it requires it. I don't mean any disrespect to you sir, but I do feel a little baffled by your question. 3 years is a lifetime for PC hardware, and depending what detail level you want to play the game at is also up to you so the choice is ultimately yours. But how are they going to possibly answer the question about future system specs before having done the work?

Just use common sense and discretion and you could probably answer this question yourself. "Yes I want to buy a NEW PC to play this game and other upcoming titles", or "I will hold off and wait a bit, play at a lower setting and upgrade in a year."
I guess you do understand that developing team most probably has specific plans for the expansions and pretty well knows what will add or not.
And of course they're not a bunch of renegades wandering in unknown territory. They actually know their job and what it takes to do it.
Therefore, most probably they do know if they plan to add features that will stress today's systems, or more specific, they know that they won't be adding technology that might come in the next 1 or 2 years, since they already have lots to get from today's technology.

So, what I kindly request is a reassurance that there are no plans of changing the game engine that much so that in 3 years we're going to need a brand new system or a major upgrade.
And this is a consideration of many people who don't have huge budget available for this game.

I hope now is clearer to you sir. Thank you!
  #420  
Old 02-06-2011, 06:06 PM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
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i know oleg said that the priority are """STORM OF WAR", but if you have some Battle for Moscow super pre-update, that will be so super great. Some Bf109F or Mig-3 imgae?

ok, to the real word now. I see that preflight config with Bf109E update. I hope there are not that 2 errors there is in Il-2 whit the skin.

1_ In the mission builder i put in my plane the skin and marks. Them, when, always i need to config in the ultimate preflight config, again, the skin of the plane

2_i put my plane and my personal skin, them i enlarge my group to 4. But the others planes have the default skins. For me, that is wrong. For another, is more comfortable and dynamic, i don't low...

PD: i like the black colours. very intelligent!!! i hate the white colours in menus
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my best: Bf-109; He 162; Hellcat; Schwalbe
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waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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