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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-06-2011, 03:22 PM
kalimba
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Luthier, have you seen the new A2A Simulations Spitfire? It's for FSX so I don't think you'll mind me mentioning it here?

It has the full start up procedure including mixture, prop, loading start cartridges, Air tank, oxygen management, etc and a real need to manage rpm, boost and radiator to avoid engine overheat/coolant loss and wear.

Does the CoD Spitfire go to anywhere near that level? (and if so it can presumably be dumbed down if not wanted).

If the engine management is that critical it is going to make air combat a whole new ball-game (and presumably for all the other aircraft).
Cool...Can you fire different kind of ammo with it ?

Thanks !
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Old 02-06-2011, 03:28 PM
House M.D. House M.D. is offline
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Bets update so far!
Keep it coming Ilya!
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Old 02-06-2011, 10:11 PM
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klem klem is offline
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Cool...Can you fire different kind of ammo with it ?

Thanks !
No, it (A2A) is a pure flight simulation although some of the guys were talking about some kind of combat pack that can be found somewhere. But that's not I want it for, I have IL-2 and CoD for that. I just like to know what was really involved in flying a Spit and they seem to go a long way towards that. I made a 2 hr simulated 'fighter sweep' from Duxford to Manston/Calais/Abbeville/St Gatien/Goodwood(Westhampnett) and back to Duxford. Once settled in the cruise it was easy to keep the revs and temps where I wanted them but you have to take care between taxying and cruising and then down again. And if we get 1:1 maps there are going to be a few numb bums in CoD
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Old 02-06-2011, 10:26 PM
kalimba
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No, it (A2A) is a pure flight simulation although some of the guys were talking about some kind of combat pack that can be found somewhere. But that's not I want it for, I have IL-2 and CoD for that. I just like to know what was really involved in flying a Spit and they seem to go a long way towards that. I made a 2 hr simulated 'fighter sweep' from Duxford to Manston/Calais/Abbeville/St Gatien/Goodwood(Westhampnett) and back to Duxford. Once settled in the cruise it was easy to keep the revs and temps where I wanted them but you have to take care between taxying and cruising and then down again. And if we get 1:1 maps there are going to be a few numb bums in CoD
So it is more like a perfect complement for COD for a dedicated Spit fan !

Salute !
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Old 02-06-2011, 10:29 PM
Zorin Zorin is offline
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I got a few questions myself.

1. Regarding the Bf-108. As you concieved it as a AI only plane so far, is its internal model inferior to a flyable plane?
2. If that should not be the case and I would pay someone to build the cockpit to your standards, how long would it take you guys to get it implemented? I believe that is a crucial questions for all third party developers who want to have their work approved and implemented by you.
3. Can you estimate the number of planes that will be missing from CoD when it reaches IL-2s current stage? Are we realisitically looking at 1/3 of the number of flyables or even less?
4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future?
5. Oleg mentioned some time ago that the organisation of ground units, vehicles columns etc, is entirely up to the mission designer. For example, being able to recreate a typical "leichte Panzerkompanie c" and saving it as a preset for future missions. Is this still the case for CoD on release?
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