May I try a short summation of what is being written?
- Not all things seen in a cockpit will be clickable. Some will.
- Clickable items will also have keyboard shortcuts. The player can choose which to use with those items.
- The team has modeled systems in the planes. If a bullet hit your fuel line, you have a fuel leak (these are no longer random occurrences as in IL-2 where what the damage might be is determined by a percentage chance).
- No complicated start up procedures, at least at release.
How did I do?
Splitter
|