oleg,
thank you for the update !
the cities look very good with dense housing/buildings, and i like the small fences placed around the front door gardens/courtyard that some english city houses do have in real life to. i suspect there will be similar (but much more) fences around some countryside houses ?
if you have a moment can you plz answer the questions this poster asked earlier ?
- i am particularly interested in the function of using 3 monitors and being able to set FoV's for them correctly (partic since the monitors might have to be DIFFERENT sizes, which requires a different FoV setting for each monitor)
- the 64 bit question and being able to use more ram is also important
Quote:
Originally Posted by JAMF
Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:
- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?
- Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?
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