Quote:
Originally Posted by Cobra8472
Hi Oleg,
Appreciate the development update.
Not many developers who are so in touch with the community since day 1 of development
I'm wondering if you are planning to implement flat bottoms into your cloud rendering system?
Using textures with flat bottoms on the lower sprites of a cloud has a desirable effect.
A simple shader which darkens the sprite based on Y-position within the cloud is also a suggestion from my side. Hence the bottoms of the clouds would become darker than the top. (effect is visible in my old cloud rendering system; http://www.dackard-3d.com/clouds1.jpg)
Obviously I realize all elements of the engine and simulator are still heavy Work in Progress however.The cottonball clouds of IL-2 are a bit of a pet peeve of mine. 
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Very nice clouds Cobra, I see what you mean about darkening the bases. I'd love to fly past huge towering cumulus clouds one day, the type that make the sky seem vast and your plane tiny.
Perhaps one day....