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Multiplayer Mode All discussions and questions about MP

 
 
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Old 02-15-2010, 05:06 PM
KnightFandragon KnightFandragon is offline
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Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
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Quote:
Originally Posted by Nikitns View Post
Yeah American armour are a bit OP while German and soviet are under powered due to balance I guess (especially the Zis-2 gun - it was among the finest AT guns in WW2), but otherwise you are wrong. problem is you don't understand the mechanics of the game fandragon, you just have to play more.

tips: Check out the description for each tank and unit. Just make a server just with yourself in it, and right click on all the different units.
I guess your right...I must not understand the penetration mechanics for this game. Soo...I have been playing this game and messing in the editor. As of late ive modded a KV1 to 150mm of frontal armor Also gave it a gun that has insane penetration. Then I test it out with me as the controller vs some T34/85s I had modded. Improved the armor to 90 upped the gun a bit. Im currently in the editor on some random mission im messing w/ I have a T34 and my KV1. My Penetration numbers towards the T34 are like at 80m range a 135 Green or so and the armor of the T34 is 90mm frontal. My shell goes and bounces over and over and over. Then the T34's set up against me at the same 80m range is 112 Red into my 150mm yet it goes through or blows out my engine which is a 100 on the armor. Then on the same note if I simply put my self in the same T34, same setup, everything. The KV will blow me away like im an infantry guy getting hit w/ a Katyusha rocket.....so yeah...All in all I would like to know or have some understanding as to how this game generates its To Kill rolls b/c im friggin pretty annoyed at me having some insanly high To Kill number and bouncing or having far superior Armor and dying to a gun that doenst even have the TK # it needs to go through...
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