Quote:
Originally Posted by Houndstone Hawk
I, for one & probably not the best qualified to answer such a question because I much prefer the single payer skirmish, player constucted missions & campaign experiences ijn place of the wham, bam, gone & deliberate crashing of multiplayer but what I do know from 1946 is that the host can set all parametres before the game, such as allow target padlock etc. Wings of Prey I understand, is no different to Birds of Prey other than in SIM, you now have the benefit of playing in third person, but still without the padlock.
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Thanks.. I really struggle without padlock and wondered why it's not included as a Sim option.
The reason I would like it in is that if it's a simulation then it should simulate the pilot as well.. By that I mean that there should be a way to padlock onto a target that is visable through the canopy. Once your eyes have locked onto a target it should stay locked on unless it wouldn't be visable in real life (underneath or behind etc). Then you have to look around to re-aquire. This would behave more realistically because it's the way the human eye works. But, I can't think of a way that it would work other than on a timer (so if you look in the direction of a target for more than 10 seconds it locks on) to me that would make more sense than having to worry about 'controlling' your eyes and trying to fly a plane.