Quote:
Originally Posted by Jaws2002
From what I see on this droid 3, your second screenshot has way too much Magenta/Red.
What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects.
You shouldn't try to fix this speciffic look with changes to the general lighting engine.
You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look.
This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined.
The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything.
That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does.
The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more.
The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.
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+1, I completely agree. I simply use the post-effects as a temporary solution. If I feel the colours look wrong I press 'pause/break' and it all returns to normal.