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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-10-2011, 11:07 PM
Blackdog_kt Blackdog_kt is offline
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I won't bore you all to tears with the exact details once again (i explained everything in a very recent thread here, post #26: http://forum.1cpublishing.eu/showthr...087#post231087 ) but from my personal experience the summary is:

1) Tracers look like streaks when close to you because the closer distance exaggerates the effect of the angular offset between aimer's viewpoint and line of travel. Angle offset at close range translates to a lot of lateral displacement/apparent size during their motion, the eye/brain can't keep up and they seem to streak.

2) As they move out the same angle offset translates to less lateral displacement over longer ranges, so they change over from streaks to dots.

3) You can see this modeled perfectly in Oleg's fighting sequence video of last week's update during the attack on the Defiant, just pause frame by frame between 0:35 and 0:37 and you can't miss it. Or click on the link provided above, there's a relevant screenshot.

4) Possible improvements? Not many to be honest.
They look a bit too uniform overall and a little "fat" when they are close to the player's viewpoint (personally, my only criticisms), but very similar to real ones after just a second or less of travel.
I can't decide on how "fat" they should be since it depends on ambient light conditions. I would like to see ricochets modeled at some point. Otherwise they look spot on to me.

Finally, in-game camera shutter speed will be adjustable so if anyone wants cinematic tracers and propellers they'll be able to adjust it to their preference.

Overall conclusion: Almost everyone will be happy with what they see eventually.

I hope it helps
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