Quote:
Originally Posted by dduff442
I more or less share your enthusiasm regarding attention to AI, but I think that perfect artificial horizons are a little too artificial. Even a single parameter -- a limit on the turn rate for a given instrument -- would be useful and easily done.
Likewise, less-than-perfect altimeters would seem to go hand in hand with dynamic weather. Remember that ground control may be able to tell you the pressure at ground level but they won't be able to tell you exact conditions over the target. This would be a serious concern for, e.g., Mosquito pilots on an Oboe-assisted bomb run when impact with the ground might be a serious concern. A drop of even 50m in the cloud base could also have serious consequences.
This seems trivial to implement once the weather system's already done, IMO. I'd support the idea of making these optional in the difficulty settings.
Night time is potentially a *whole new game* -- a whole new genre in fact. 40s technology is fascinating; it's quaint and baffling at the same time.
Broadly speaking, I'm all for granting CPU-intensive stuff similar priority to GPU-intensive stuff in the sim.
dduff
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Agree on all counts. Managing the aircraft sub-systems effectively does have a direct impact in your ability to perform combat tasks, hence it's not irrelevant. Difficult? Sure. Deserving separate on/off switches in the difficulty options? Definitely. But not irrelevant for a combat sim, not by a long shot.