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Originally Posted by JG27CaptStubing
Well 4.10 is supposed to include G limits in IL2. Laggy artificial horizons? Why would you model such a thing? What does it really add to the simulation and the game for that matter? What you have to check your Compass and fix precession errors or a tumbled Gyro? You would have to get current altimeter settings throughout the flight. Sort of a waste of programming effort for a combat sim don't ya think?
Look I understand adding small details can really add to the sim but the type of things that need to be added should be geared more towards playability.
We like the fighting so that's where the focus should be. Much better AI ones that can actually fight and think more like a real person. AI aircraft are pretty horrible in the game right now. They have been improved but they just don't behave like real people.
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I more or less share your enthusiasm regarding attention to AI, but I think that perfect artificial horizons are a little too artificial. Even a single parameter -- a limit on the turn rate for a given instrument -- would be useful and easily done.
Likewise, less-than-perfect altimeters would seem to go hand in hand with dynamic weather. Remember that ground control may be able to tell you the pressure at ground level but they won't be able to tell you exact conditions over the target. This would be a serious concern for, e.g., Mosquito pilots on an Oboe-assisted bomb run when impact with the ground might be a serious concern. A drop of even 50m in the cloud base could also have serious consequences.
This seems trivial to implement once the weather system's already done, IMO. I'd support the idea of making these optional in the difficulty settings.
Night time is potentially a *whole new game* -- a whole new genre in fact. 40s technology is fascinating; it's quaint and baffling at the same time.
Broadly speaking, I'm all for granting CPU-intensive stuff similar priority to GPU-intensive stuff in the sim.
dduff