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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-06-2010, 06:13 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by dduff442 View Post
I more or less share your enthusiasm regarding attention to AI, but I think that perfect artificial horizons are a little too artificial. Even a single parameter -- a limit on the turn rate for a given instrument -- would be useful and easily done.

Likewise, less-than-perfect altimeters would seem to go hand in hand with dynamic weather. Remember that ground control may be able to tell you the pressure at ground level but they won't be able to tell you exact conditions over the target. This would be a serious concern for, e.g., Mosquito pilots on an Oboe-assisted bomb run when impact with the ground might be a serious concern. A drop of even 50m in the cloud base could also have serious consequences.

This seems trivial to implement once the weather system's already done, IMO. I'd support the idea of making these optional in the difficulty settings.

Night time is potentially a *whole new game* -- a whole new genre in fact. 40s technology is fascinating; it's quaint and baffling at the same time.

Broadly speaking, I'm all for granting CPU-intensive stuff similar priority to GPU-intensive stuff in the sim.

dduff
Agree on all counts. Managing the aircraft sub-systems effectively does have a direct impact in your ability to perform combat tasks, hence it's not irrelevant. Difficult? Sure. Deserving separate on/off switches in the difficulty options? Definitely. But not irrelevant for a combat sim, not by a long shot.
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Old 10-06-2010, 07:03 PM
Splitter Splitter is offline
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Originally Posted by Blackdog_kt View Post
Agree on all counts. Managing the aircraft sub-systems effectively does have a direct impact in your ability to perform combat tasks, hence it's not irrelevant. Difficult? Sure. Deserving separate on/off switches in the difficulty options? Definitely. But not irrelevant for a combat sim, not by a long shot.
This. A fight MIGHT come down to how fast you can turn your plane, but getting to that point should be more difficult than pulling on the stick. At least the option should be there for those of us that want it (hopefully).

At my age (I'm not that old lol) I've learned that I will never have the fast-twitch skills of a 17 year old that has 7 hours to spend playing the game every day. Any success and enjoyment I have had in other games has come mainly from teamwork and being able to 'out think" the other guy. The devil (and enjoyment) is in the details for me.

Splitter
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Old 10-06-2010, 07:09 PM
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Azimech Azimech is offline
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Yeah I feel it too... reflexes are way down... at 33!
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Old 10-06-2010, 07:41 PM
MD_Titus MD_Titus is offline
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but odds on familiarity and experience counteract the loss of reflexes, to a greater or lesser degree.
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Old 10-06-2010, 08:17 PM
Splitter Splitter is offline
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but odds on familiarity and experience counteract the loss of reflexes, to a greater or lesser degree.
Oh yes! There is no substitute for experience.

Face off on a young guy (with a similar ping) in a one on one, surprise encounter in a first person shooter, and the advantage is his. He is probably a couple hundredths of a seconds quicker.

In a vehicle, things are different (real life too lol). There is a whole 'nother level of strategy and tactics. Plus, being able to predict the opposition's actions. That all comes with experience.

In my last gaming clan, the old guys did the strategies. Whenever we got a new map we were usually ahead of the opposing team. Of course, the young guys in our clan had to make up for our lack of skillz when the shooting started .

BTW, for the other old timers, I am convinced that gaming keeps you young in ways. If you don't practice with your reflexes, they fail quicker. And then you are relegated to playing Minesweeper .

I say all of that to say this: my guess is that there is a bit of an age gap as to who wants what in terms of realism (just a guess). The younger people probably want something that focuses more on the combat and shooting and graphics. The older guys probably want more "flight sim" realism. So maybe we all just tend to play to our strengths?

Splitter
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