Quote:
Originally Posted by robtek
As i remember the damage model includes all the fluid filled pipes, glykol/water, fuel, hydraulic fluid, etc...
So lets assume that OM sticks to details and tries to reach perfection, the we can also assume that we will have different smoke/fluid trails from wounded planes.
A cooler leak will doubtless leave a white trail, burning oil a light grey and burning rubber and fuel/oil mix a black trail, each varying according to the amount of damage and or burning material.
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I can't remember where I read it but I'm sure Oleg did say that we would have different types of smoke depending on what was hit. I'm hoping we'll also see smoke of varying density too.