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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: CLICKABLE COCKPITS - | |||
YES - CLICKABLE COCKPITS |
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124 | 51.24% |
NO - CLICKABLE COCKPITS |
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118 | 48.76% |
Voters: 242. You may not vote on this poll |
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#11
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For example, open the cockpit layout in an editor of your choice, select the area around the button and copy the coordinates in notepad. Then, go to c:\program files\SoW\interface, open the SpitMKI.ini file and add the following lines [clickable] (70,131),(92-155),title=master switch,type=on-off ...save the file and you just made a clickable on/off toggle switch by yourself with a "master switch" tooltip when you hover the mouse over it. You can still map it directly to HOTAS or keyboard, use the popup menu or knock yourself out and go amok on the entire cockpit if you want full clickability, but the best thing is that we get the most functionality and realism with the less amount of extra work for the developers. With all the hints being dropped along the way about the modability of SoW, this kind of customization potential is something we can reasonably expect. One can build entirely new cockpits with different avionics for FSX by editing text files and resizing a few textures to match dimensions. Personally, i refuse to believe that Oleg, Ilya and their team can't provide customization features on par with a 2006 Microsoft title when they have emphatically stated that the new engine will be highly modable. ![]() Very reasonable idea! seems like the best solution to please one and all, I also agree with your other point's edit: send your ideas to Oleg, I'm not sure he is reading all of the threads
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-13-2010 at 01:56 PM. |
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