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-   -   Vote your choice - Clickable Cockpits or Not (http://forum.fulqrumpublishing.com/showthread.php?t=13125)

nearmiss 02-08-2010 02:32 AM

Vote your choice - Clickable Cockpits or Not
 
Clickable cockpits who wants them?

AndyJWest 02-08-2010 02:51 AM

I voted no. In an air combat sim, you want controls which you can use without having to look for them - a good HOTAS setup. This is essentially what the real aircraft had anyway, at least for the important controls. Even making them optional is going to increase the complexity of the sim, and I'd rather see scarce resources used for the more immersive parts of the program: good AI, realistic FMs and all the rest. It is ok to have clickable controls on MSFS, where the pilot workload is lower, and being able to twiddle a knob is simpler tan having to remember some obscure command to adjust the autopilot rat-of-climb or something, but nobody is likely to use such a system in combat, if they actually expect to survive.

Romanator21 02-08-2010 04:38 AM

I voted Yes.

I don't expect Oleg to make a fully clickable cockpit, nor do I want him to spend time and resources doing it at this very moment. However, I think the engine should be constructed in a way to accommodate these options when done by third party developers, or later by Oleg's team.

That said, I probably won't use the fully clickable cockpit except on pre-takeoff or post-flight shutdown or messing with my circuit breakers/electrical switches. Otherwise, I'd like a nice touch-screen monitor :-P That will be a few years at least though.

However, since I can't have a proper fully clickable cockpit, I would like a fully functional cockpit. That means I would like every function to be accessible by keyboard and I would like every instrument to give an accurate and meaningful measurement..

proton45 02-08-2010 06:22 AM

I think it would be really funny watching people fumbling around with their mouse trying to click the right little switch..."Right hand stick...then right hand mouse...then back to stick...zoom in close to check the right lever...zoom out to scan horizon...right hand back on mouse...OOppps, Sh!t, a bad guy...right hand back on stick"

LOL!!!!

F4U Corsair 02-08-2010 06:52 AM

Clickable cockpits were in Microsoft's Combat Flight Simulator (CFS) series also, a conversion of Flight Simulator. They also had a checklist for start-up procedures and notes on other important info for the perticular plane being used, which was kinda nice.

KOM.Nausicaa 02-08-2010 07:00 AM

Voted no. Clickable cockpits belong to a civil flight sim, or a sim that focuses on one plane / helicopter. In my opinion it's making things complicated that should be easy during combat and there are too many different planes and cockpits around.

kimosabi 02-08-2010 07:07 AM

In bombers maybe, fighters no. Too much going on during a dogfight/mission to have a good chance of hitting that small button with your mouse really and still being in control of the situation. Maybe a touch-screen feature would be nice in the future, just touch your screen where the button is to activate.

F4U Corsair 02-08-2010 07:52 AM

You can have both, you either use the clickable objects or use a hotkey. It's not like you have too use one or the other - it's optional.

Flanker35M 02-08-2010 09:49 AM

S!

Would work with TrackIR perfectly, just look around and clickety click :)

rakinroll 02-08-2010 10:02 AM

I would say more realism and prefer key options instead of click.


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