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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 09-23-2012, 11:15 AM
jimbop jimbop is offline
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Originally Posted by Skoshi Tiger View Post
What version of the sim is it happening in? Is it the damage model that is bugged or the visual representation?

Could it fall into the same category as the aircraft flying with their wheels down? Or the 109 that explode in a fireball and keep on going? The flight model is OK but the graphics are wrong.

Did that aircraft with parts missing recieve the message about loosing the part. Or did the part just get damaged?

What ever it is, hopefully it will get fixed.
http://forum.1cpublishing.eu/showthread.php?t=34435
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  #112  
Old 09-24-2012, 06:42 AM
hiro hiro is offline
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I think they stopped working on Clod because the engine is broke. They figure to put all effort into fixing the game engine, with limited resources.

before Luthier's post Resources were divided into, CLOD,Game Engine, BOM.

Now they've decided to finalize Clod, and bet heavily on sebulba, er i mean bet everything on game engine and bom. they've taken the resources that CLOD is using and putting it into the game engine, and if they're not on game engine detail, they're on BOM duty.

That way the game engine code is working (this is a theory of course) and they can just drop the BOM details and then test, but the bugs will not be game breaking ones we've had with CLOD, it'll be minor ones . . . (since the engine is basically solid)

And that's why they say the CLOD patches will come with the new game, they'll just take what works with BOM and swap out the detail stuffs (maps n planes etc) for CLOD over the working game engine to have a BOM quality level of CLOD.

There are only really two sides to this. Good VS Evil .



Good: hopes the next will be something awesome and working, and the devs learned from their "mistakes."

Evil: they'll just use the lack of ww 2 sims to rope people out of hard earned cash, show a working demo, but that is only what will work, they'll lie and say its out in next 2 weeks but we won't see a game for 10 years and when it does come out they will deliver another beta max . . .
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  #113  
Old 09-24-2012, 08:28 AM
Tree_UK
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Originally Posted by hiro View Post
I think they stopped working on Clod because the engine is broke. They figure to put all effort into fixing the game engine, with limited resources.

before Luthier's post Resources were divided into, CLOD,Game Engine, BOM.

Now they've decided to finalize Clod, and bet heavily on sebulba, er i mean bet everything on game engine and bom. they've taken the resources that CLOD is using and putting it into the game engine, and if they're not on game engine detail, they're on BOM duty.

That way the game engine code is working (this is a theory of course) and they can just drop the BOM details and then test, but the bugs will not be game breaking ones we've had with CLOD, it'll be minor ones . . . (since the engine is basically solid)

And that's why they say the CLOD patches will come with the new game, they'll just take what works with BOM and swap out the detail stuffs (maps n planes etc) for CLOD over the working game engine to have a BOM quality level of CLOD.

There are only really two sides to this. Good VS Evil .



Good: hopes the next will be something awesome and working, and the devs learned from their "mistakes."

Evil: they'll just use the lack of ww 2 sims to rope people out of hard earned cash, show a working demo, but that is only what will work, they'll lie and say its out in next 2 weeks but we won't see a game for 10 years and when it does come out they will deliver another beta max . . .
What I fail to understand is that we all know the game engine is poor, yet they want to use it for the sequel, if they can fix it for the sequel then why not release that in a patch for CLOD standalone, to me its quite obvious that Luthier is saying if you want CLOD fixed you have to buy our sequel.
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  #114  
Old 09-24-2012, 09:01 AM
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Feathered_IV Feathered_IV is offline
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I was reading it as, engine changes will be introduced to clod in a patch. But for actual gameplay enhancements and features of substance, please buy our sequel.
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  #115  
Old 09-24-2012, 09:48 AM
kendo65 kendo65 is offline
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I think we are into another grey area with all this. My original understanding was that the game engine was being reworked over the last year and tested in the various beta patches that have been released.

The final Steam version of this patch then (RC coming soon!?) would give us the new game engine for COD/BOM and so provide much improved performance. No further Battle of Britain specific content would then be developed for COD.

The developers would continue to develop features such as weather, AA, clouds, fix tree collision, etc that would be introduced in the sequel but would be backwards compatible with COD - so purchase of the sequel would then give us access to these features in our COD missions too.

I see a few problems with this reading though - their continued struggle to master the various issues in the last three beta patches and get a finalised Steam patch shows continuing underlying problems. I suspect that the upcoming Steam patch will NOT therefore represent the completion of the new engine, but that work will continue in the future.

The fact that AA will not be available in the next patch surely supports the conclusion that further work will be needed on the engine in future. Similarly for the tree collision and possibly dynamic weather?

In short it's messy.
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  #116  
Old 09-24-2012, 09:51 AM
Toni74 Toni74 is offline
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Originally Posted by Tree_UK View Post
What I fail to understand is that we all know the game engine is poor, yet they want to use it for the sequel, if they can fix it for the sequel then why not release that in a patch for CLOD standalone, to me its quite obvious that Luthier is saying if you want CLOD fixed you have to buy our sequel.
they're evil. they want our money!
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  #117  
Old 09-24-2012, 09:56 AM
kendo65 kendo65 is offline
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On Luthier's Questions.

With the continued complete radio silence on this I'm starting to think the unthinkable - maybe they've decided if they don't mention it again we'll gradually forget about it?

That is, we won't be getting the answers at all.

Even a month ago I wouldn't have believed this. Now, I don't rule anything out - even some of Tree's wilder conspiracy theories are starting to look plausible.

Like others here I also wasn't impressed by B6's vanishing act all last week, only to reappear on Saturday with the excuse that he couldn't tell us anything because it was the weekend. A little transparent that one.
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Last edited by kendo65; 09-24-2012 at 01:44 PM.
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  #118  
Old 09-24-2012, 10:49 AM
Von Crapenhauser Von Crapenhauser is offline
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Smile Bussiness as usual

Quote:
Originally Posted by Tree_UK View Post
What I fail to understand is that we all know the game engine is poor, yet they want to use it for the sequel, if they can fix it for the sequel then why not release that in a patch for CLOD standalone, to me its quite obvious that Luthier is saying if you want CLOD fixed you have to buy our sequel.
I think With Respect some people have forgotten IL2,Pacific fighters and 1946.
What i see here is bussiness as usual.
The Sequal will load over Clod(so weve been Told),same as allways.

It seem its pessimists Vs Optimists.
I play Offline ATM,Are all these comlpaints directed at the Online Game???
I have no problem with this game,Except for the radio commands falling on deaf ears.

I for one am looking forward to the next Sequal(just a shame its not the European theatre of opperations or Middle east maybe).
Maybe on the next sequal?
Stll I wait with bated breath,until then I will play Clod occasionally Between plays of Rise of Flight.
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  #119  
Old 09-24-2012, 11:04 AM
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furbs furbs is offline
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Originally Posted by kendo65 View Post
On Luthier's Questions.

With the continued complete radio silence on this I'm starting to think the unthinkable and suspect that they may have decided that if they don't mention it again we'll gradually forget all about it?

That is, we won't be getting the answers at all.

Even a month ago I wouldn't have believed this. Now, I don't rule anything out - even some of Tree's wilder conspiracy theories are starting to look plausible.

Like others here I also wasn't impressed by B6's vanishing act all last week, only to reappear on Saturday with the excuse that he couldn't tell us anything because it was the weekend. A little transparent that one.

Its just the same stuff that has been going on for the last 19 months and more, seriously this sim has been the worst i have ever seen in all my gaming life for every aspect of producing a flight sim or any piece of software for that matter.
Everything for pre-release PR, how the launch was handled, delays on patches, buggy patches, beta or alpha patches, community management, websites, everything has been a poorly mismanaged disaster.

The latest shot in the foot from Luthier, is just a perfect example of how to balls up a simple chance to create some goodwill within this community and build some bridges, but nope its just another feck up to add to the long list of feck ups.

None of this should surprise anyone anymore, its just what we expect from this sim.

I feel sorry for B6 and prob most of the programing team to working for such a poorly managed, hopeless leadership.
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  #120  
Old 09-24-2012, 12:12 PM
trademe900 trademe900 is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Were in a massive global recession... Lots of companies going pop right now.

.
Ffs... can people stop with that one. Since when weren't we in a massive global recession? It's never a good time.
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