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#81
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Some great detail is contained the shots there B6, excellent detail in fact, but are they done in the original graphics engine, the new one or some other?
If done in the original, well and good - we know what's what there - let the WIP progress If, done in some other - no comment - let the WIP progress but, if, they're done in the new engine.... I'm apprehensive that the same same LOD problems will exist, as far as yellow tinted landscape and neon green forests go. The forests are nowhere near mottled enough and long shots, for distance, look far to sterile.
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#82
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What I love about these village shots is the variety of buildings and the attention to detail. Anyone notice the axe propped up against the wood pile?
Look at the different types of fence and the way they're not all uniform - broken rails and missing sections etc. Love the outdoor toilet. ![]() |
#83
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Still, that was a long time ago Oct...I look forward to the Fri update to hear what's new with Clod. Some news on AI or comms would be welcomed, no matter how small.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 04-06-2012 at 10:50 PM. |
#84
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The bar is set another notch higher at every update. |
#85
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they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"
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#86
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Sometimes i wish the moderators of the 777 forum would take over here for a time.
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#87
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You are completely wrong if you think future sales are dependent on the performance of the current product - soon it'll be less than £10 and the vast majority of the fan base have already bought it. The future of this series depends on BoM, but that in turn depends on fixing everything that is so very wrong with the engine. The only CLOD update there has been for the last two months is that "We are working on the graphics engine and it'll be fixed "soon"". What about the other issues? That counts as partially patched for me. And despite my frustrations I'm actually positive and have faith that there will finally be a product worth playing. Announce BoM then shove the pretty pictures in another thread so people can drool over an expansion they won't see for at least another year. Hood |
#88
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Uggh, Always get here too late for the devs to possibly read.
Is there any word on DX11 being implemented in the new graphics engine? |
#89
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Im gonna try this one more time and hope it will sink in. Originally Posted by Sutts. Can I remind you what Luthier told us after the previous patch: "And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel. Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch." That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates. Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he? Notice also how he used the plural - "releases". Big clue there. So recap, they are working on: Performance. (This is what they are working and informing on at the present time. In fact, they gave us a status report about it in this very friday update) Physics and FM. Sound AI. SDK. What else is there? Or is it that you want Luthier to repeat this every friday to make you feel better? Last edited by Baron; 04-06-2012 at 11:09 PM. |
#90
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are the buildings in the village destructible and can burning, if i drop my full bomb load in the village? or they made of steel or kevlar instead of wood?
looks like we should fight on deck now, to enjoy all the nice details ![]() |
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